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These are unfinished textures from the disbanded Gulf War Mod Team. Very useful for island makers.
They work together as a set with almost limitless combinations and allow the island make let their imagine run wild. There are a couple of basic conditions of use. If you have enough respect for my work to use these textures then please also respect these conditions:
1. You must/may modify these textures in anyway you need to fit your own textures. That's what this pack is for. DO NOT USE THESE TEXTURES "AS IS"! The background sand texture WILL NOT match any publicly existing textures for OFP. 2. You MUST place these textures inside a pbo that conforms to the OFPEC TAG system to avoid any potential conflicts. 3. You may modify the names of the textures as you wish, but you MUST make sure they begin with "rw". This is to ensure that OFP will recognise them as runways (unless for some reason you don't wish this to happen??). 4. You must credit me in your Read-Me (not much to ask really...) 5. You may use only the textures you need and throw away the rest to keep your release smaller. You DO NOT have to distribute all 92 files. 6. You may re-combine textures to form new textures as you like. However please CHECK CAREFULLY that you are not making a texture that is already in the pack, and that the yellow "dashes" down the! centre of the taxiways are lined up correctly. DO NOT ROTATE THESE TEXTURES IF AT ALL POSSIBLE.
For a good example of how to use this pack please look at Tonal Island by BAS. The runway textures are from this pack, the pbo is tagged and I was given a thank you :-)
THIS READ ME IS DESIGNED TO BE SEEN IN 1024x768 ================================================= Date: March, 2004. Game: Operation Flashpoint: Resistance ================================================= Basic Information Title: OPGWC_RunwayTextures.zip Files(93): RunwayTexturesREAD_ME.txt 92x.paa files Author: Leone Email address: ofpeditor@yahoo.com Webpage: http://www.roughnecks.org/opgwc Required Vers: 1.75 ================================================= Construction Programs: TexView Adobe Photoshop Build Time: No fkn idea...too long probably. ================================================= Thanks to ... - Quakergamer for permission to release, Buggs for the inspiration. ================================================= Distribution / Copyright / Permissions Copyright (c) 2004 Leone All rights reserved. All other copyrights remain the property of their respective owners. Operation Flashpoint is a registered trademark of Codemasters. ***************************************************** ***************************************************** **********************IMPORTANT!!!!!!!!!! READ HERE!!!!!!!******************* ***************************************************** ***************************************************** There are a couple of basic conditions of use. If you have enough respect for my work to use these textures then please also respect these conditions. 1. You may modify these textures in anyway you need to fit your own textures. That's what this pack is for. 2. You MUST place these textures inside a pbo that conforms to the OFPEC TAG system to avoid any potential conflicts. 3. You may modify the names of the textures as you wish, but you MUST make sure they begin with "rw". This is to ensure that OFP will recognise them as runways (unless for some reason you don't wish this to happen??). 4. You must credit me in your Read-Me (not much to ask really...). 5. You may use only the textures you need and throw away the rest to keep your release smaller. You DO NOT have to distribute all 92 files. 6. You may re-combine textures to form new textures as you like. However please CHECK CAREFULLY that you are not making a texture that is already in the pack, and that the yellow "dashes" down the centre of the taxiways are lined up correctly. DO NOT ROTATE THESE TEXTURES!!!! For a good example of how to use this pack please look at Tonal Island by BAS. The runway textures are from this pack, the pbo is tagged and I was given a thank you :-) =================================================
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