Sanctuary's Replacement Animations

This file updates many of OFPR's animations, which essentially means it changes the way units move and stand. The new postures and movement...

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File Description

This file updates many of OFPR's animations, which essentially means it changes the way units move and stand. The new postures and movements are generall much better than the BIS defaults and are well worth a look.

This file, while an update, contains everything you need to use the addon.

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Readme
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Sanctuary Animation Pack   ----NEW FIXED VERSION----- 1.3
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16 February 2005

Thank you for downloading my animation pack, i spent a very lot of time to create them and to link them with smooth interpolations.
Maybe not as perfect as i would want to have made them (as i was only using OFPAnim , and not Maya/3D studio Max or any motion capture utility) , i hope you will enjoy them.

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-------CHANGELOG--------
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The updated 1.1 version fixed a problem, the sight was not exactly where it should be (under the eye normally, in the previous version, i had not noticed that the sight was not exactly where it needed to be)

The updated 1.2 version was supposed to correct the length of the upper body while proning, but testing in depth showed that the correction was in fact worse, so instead of relaesing a worse pack , i decided to make some touches here and there to some interpolation animations.
But not enough to worth a release. So no version 1.2 were available

The updated 1.3 version replace the previous jog and sprint animations but , in my opinion, better ones , but some people maybe would prefer the more classic 1.1 ones.
Dreamy Knight additional animation "stood and run.rtm" was modified to fit the sprint animation (correcting the "bumpy" feeling) and more tweaks and modifications on it has been done to obtain a very satisfying jog animation

Fixed


-------------------
-----IMPORTANT-----
-------------------
This Anim.pbo is made  by Sanctuary for Operation Flashpoint.
This Anim.pbo is not made or endorsed by Bohemia Interactive 
This Anim.pbo can potentially make your computer to explode and transform you into a shrimp
So if you are afraid of having your computer to explode or being transformed into a shrimp, do not install this Anim.pbo, i will reject any responsability in your sad fate, you are warned.
Tested and working very well on my end (without having my computer to explode or being now a shrimp).
You are totally allowed to modify what you want in this pack without having to ask me before.
If you decide to ask me if you can use or modifiy anything from this pack, there are some chances your computer will explode or you will be transformed into a shrimp in the near future.


---------How to install-----------

There are 3 ways :
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-----The Mod Folder way----- (Recommended)
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This way you can avoid to overwrite the BIS Anim.pbo
In your OFP installation , by default
X:\Program Files\Codemasters\Operation Flashpoint\
(X can change according to the letter of your hard drive where you have installed OFP)
by example if you have installed OFP in C:\
C:\Program Files\Codemasters\Operation Flashpoint\

create a new folder and name it , as an example, @SANCANIM  , to obtain
X:\Program Files\Codemasters\Operation Flashpoint\@SANCANIM\
Now enter in this @SANCANIM folder and create a new folder , name it -exaclty- " dta " to obtain :
X:\Program Files\Codemasters\Operation Flashpoint\@SANCANIM\dta\

Put the Anim.pbo you just downloaded with this Readme.txt file there , to have finally
X:\Program Files\Codemasters\Operation Flashpoint\@SANCANIM\dta\Anim.pbo

That 's all
Now edit an OFP shortcut (right click on it and select Properties)
Add , at the end of the Target line , after a space -mod=@SANCANIM and click OK
It should look like this
"X:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe" -nosplash -mod=@SANCANIM
or if you have installed OFP in C:\
"C:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe" -nosplash -mod=@SANCANIM

After launching OFP with such a shortcut you will have my animation ingame replacing the BIS ones.

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-----The i have already some mod folders way----- 
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If you play already with some mods and have already mods activated by an OFP shortcut, just enter the mod folder in your OFP installation
By example, if you have the mod FDF , go into
X:\Program Files\Codemasters\Operation Flashpoint\finmod

the FDF mod has already a " dta " folder, enter in it
X:\Program Files\Codemasters\Operation Flashpoint\finmod\dta\
And place there the Anim.pbo you just downloaded.

-----------------------------------------------------------
-----The i don't understand anything and i am lazy way----- (not recommended)
-----------------------------------------------------------
Just go to 
X:\Program Files\Codemasters\Operation Flashpoint\Res\Dta\
and replace the BIS Anim.pbo by this new one you just downloaded.
At least , even if you don't understand a thing and are lazy , please back up the original BIS Anim.pbo before overwriting it.

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Sanctuary


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Registered 19th February 2005

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