Sanctuary's Replacement Animations

An alternative version to the traditional San...

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File Description

An alternative version to the traditional Sanctuary's Replacement Animations. This pack is not intended to be a replacement for the other pack, all it does is provide some alternative animations during the "Gun on Back" sequences, for a more patrol-like feeling.

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Readme
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Sanctuary Animation Pack   ----NEW VERSION----- 1.5 -PATROL PACK VERSION
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19 February 2005

Thank you for downloading my animation pack, i spent a very lot of time to create them and to link them with smooth interpolations.
Maybe not as perfect as i would want to have made them (as i was only using OFPAnim , and not Maya/3D studio Max or any motion capture utility) , i hope you will enjoy them.

------------------------
-------CHANGELOG--------
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The updated 1.1 version fixed a problem, the sight was not exactly where it should be (under the eye normally, in the previous version, i had not noticed that the sight was not exactly where it needed to be)

The updated 1.2 version was supposed to correct the length of the upper body while proning, as something disturbing visually was going on there, but testing in depth showed that the correction was in fact worse, so instead of relaesing a worse pack i decided to make some touches here and there to some interpolation animations.
But not enough to worth a release. So it was not released.

The updated 1.3 version replaced the previous jog and sprint animations but , in my opinion better ones , but some people maybe would prefer the more classic 1.1 ones.
Dreamy Knight additional animation "stood and run.rtm" was modified to fit the sprint animation (correcting the "bumpy" feeling) and more tweaks and modifications on it has been done to obtain a very satisfying jog animation

The updated 1.4 version is a major rework of the previous pack , featuring extensive hours of rework and loss of sleep.
-fixed deformation of the forearm when playing the complex jogging or running animations
-fixed deformation of the upper body when being prone (and so interpolations starting/ending from it), was not as easy as i thought, but finally it is done.
-Complete rework of all the interpolations animations , more frames by interpolations, less robotic (several long , very long nightly hours spent on this, need to sleep now).
-New crouch and prone animation (and the animations starting/ending to them)with full interpolation with the other stances
-Squashed several really annoying small bugs.

Should be hopefully my final release , unless i overlooked something.

The updated 1.5 version was meant as a bug fix for some errors that were reported from 1.4 that i never noticed myself before. But it ended in more than a simple bug fix, as mostly everything in each animations frames has been touched, new smooth interpolations have been made for new animations, attenuation of some BIS interpolation to fit better my static stances, several static animations tweaked, briefly it is a complete rework, forget 1.4 (or compare ingame with it to see how much horrible 1.4 is now).

Lots of hours of works have been spent to what should be really final this time, as i will not update it unless there is a problem somewhere that my tests not showed to me.

The "Patrol Pack version" is not a 1.6 version of my pack, it is the same animation pack 1.5 but all the "weapon on back" animations (29 new animations files) are changed to provide a patrol feeling.
It is meant as an alternative of 1.5 , if you prefer the more classic "weapon on back, continue to use the normal version 1.5


-------------------
-----IMPORTANT-----
-------------------
This Anim.pbo is made by Sanctuary for Operation Flashpoint.
This Anim.pbo is not made or endorsed by Bohemia Interactive 
This Anim.pbo can potentially make your computer to explode and transform you into a shrimp
So if you are afraid of having your computer to explode or being transformed into a shrimp, do not install this Anim.pbo, i will reject any responsability in your sad fate, you are warned.
Tested and working very well on my end (without having my computer to explode or being now a shrimp).
You are totally allowed to modify what you want in this pack without having to ask me before.
If you decide to ask me if you can use or modifiy anything from this pack, there are some chances your computer will explode or you will be transformed into a shrimp in the near future.

Thanks to all people that provided feedback and pointed me to bugs i did not noticed myself

---------How to install-----------

There are 3 ways :
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-----The Mod Folder way----- (Recommended)
----------------------------
This way you can avoid to overwrite the BIS Anim.pbo
In your OFP installation , by default
X:\Program Files\Codemasters\Operation Flashpoint\
(X can change according to the letter of your hard drive where you have installed OFP)
by example if you have installed OFP in C:\
C:\Program Files\Codemasters\Operation Flashpoint\

create a new folder and name it , as an example, @SANCANIM  , to obtain
X:\Program Files\Codemasters\Operation Flashpoint\@SANCANIM\
Now enter in this @SANCANIM folder and create a new folder , name it -exaclty- " dta " to obtain :
X:\Program Files\Codemasters\Operation Flashpoint\@SANCANIM\dta\

Put the Anim.pbo you just downloaded with this Readme.txt file there , to have finally
X:\Program Files\Codemasters\Operation Flashpoint\@SANCANIM\dta\Anim.pbo

That 's all
Now edit an OFP shortcut (right click on it and select Properties)
Add , at the end of the Target line , after a space -mod=@SANCANIM and click OK
It should look like this
"X:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe" -nosplash -mod=@SANCANIM
or if you have installed OFP in C:\
"C:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe" -nosplash -mod=@SANCANIM

After launching OFP with such a shortcut you will have my animation ingame replacing the BIS ones.

-------------------------------------------------
-----The i have already some mod folders way----- 
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If you play already with some mods and have already mods activated by an OFP shortcut, just enter the mod folder in your OFP installation
By example, if you have the mod FDF , go into
X:\Program Files\Codemasters\Operation Flashpoint\finmod

the FDF mod has already a " dta " folder, enter in it
X:\Program Files\Codemasters\Operation Flashpoint\finmod\dta\
And place there the Anim.pbo you just downloaded.

-----------------------------------------------------------
-----The i don't understand anything and i am lazy way----- (not recommended)
-----------------------------------------------------------
Just go to 
X:\Program Files\Codemasters\Operation Flashpoint\Res\Dta\
and replace the BIS Anim.pbo by this new one you just downloaded.
At least , even if you don't understand a thing and are lazy , please back up the original BIS Anim.pbo before overwriting it.


--------------
----NOTICE----
--------------

Some of the included animations (the ones with the weapon on the back of the classic 1.5) are modified Dreamy Knight animations to fix what disturbed me visually in his animations, all the other are mine or BIS.

Thanks indirectly to Flashpointgamer for his tutorial
http://ofp.info/animationcenter/

If you want , feel free to visit this thread i created in the Bohemia Interactive forum to see/download some animations that anyone have shared there.
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=43428

You can visit , always on the same forum, the following thread , discussing the release of my pack version 1.5 (and the Patrol pack version)
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=45107

Visit OFP.info for all your addons need
http://ofp.gamezone.cz/index.php?newlang=eng

And while you are there, download my MAP config to use the Marine Assault Pack from Suchey Earl, Jocko Flocko and Tactician to replace BIS east/west/sounds/weapons 
http://ofp.gamezone.cz/index.php?showthis=7835

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Sanctuary


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Registered 19th February 2005

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