VME PLA ADDONS

n editor, you will find new units in every sides' "VME United Artillery"

Vehicles in VME United Artillery:

East: Hawk 2S19 (SP How...

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n editor, you will find new units in every sides' "VME United Artillery"

Vehicles in VME United Artillery:

East: Hawk 2S19 (SP Howitzer) Max Range 32KM West: DKM M109 Paladin (SP Howitzer) Max Range 28KM Resistance: VME PLZ89(SP Howitzer) Max Range 34KM VME PLQ86(Towed Howitzer) Max Range 36KM VME PP87 Mortar Max Range 6KM VME PP87 Mortar(Resistance) Max Range 6KM

New CQB AI CQB means AI soldier will different when Close Combat

now any Officer and Scout(a man of Special force) can call artillery support when he has a documentsdefault is have,AI will call it when he under attack.

AI will strokegun when he near enemy

AI's arillery will return fire when they detect your artillery position

it means nearly all of this system is run automaticly by AI

If your group has a Arillery Commander like "M109A6 Commander",you can call artillery support anytime.(this M109A6 Commander only support SP mission)

to use it first place some artillery on map,then AI knows how to use it. to call artillery support yourself,you need set a target by use action"Call Artillery Support" when you are Officer or "Howizter Select Target-Command" when your team has a Artillery commander then press "ALT"+"Shift" when SingleClick onMap,after this click"Call Artillery Support" again to call artillery support,if you have Arillery Commander you can check "Howizter Check Target- Longer"(+64m),"Howizter Check Target- Shorter"(-64m)

new HD soldier

you'll find they under resistance/FIA(HD) or FIAblack(HD)

they can't use any weapon your gived effective,even handgrende and RPG...

New Animates

change USMC and Russian Naval's animate,base on 2 animate packs.and now USMC and Russian Naval and PLA and FIA has different animates

add lean and roll and crouchwalk animates into CQB and HD units

fixed some bugs in PLA update 1.01

New Effect when a guy die while runing he may drop he weapon from his hand. If you shoot a body with handgrenade or any explosive weapon he may also drop he weapon from his hand.

air explosion shell for PLA AA gun,it will explosive when target it near,it good to shoot enemy gunship and even parasoldier(it really can kill they)

there also a demo mission,may you like it.

now knows bugs don't support too many arillery,max every type can has 32 sometime shell will disapear,I don't know why.I'll try to fix it later

Requires: VME PLA ADDONS (1.0)

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Readme
VME_PLA_ADDONS 1.12 update
made by TonyRanger Form VME(Virtual Military Engineers)
Version V1.12
4.23.2005
VME's membersЈє
DanTong(model,config,project leader)
BYM101(model)
CYCLE6(music)
Knight(animate)
LWM2000A(texture)
MAX PAYNE(model,movie)
NERO000(model)
S_GENIE(model)
TONY RANGER(mission,config,scripts,mission editing leader)
Major(mission)
SMS(mission)
Final(mission)
JamesKune(mission)
WRS(music)

question?
Tony_Ranger@163.com
http://Ofp.samren.cn
http://bbs.samren.cn

special thanks to: 
Ivan form Edge Of The World
Raedor form Mapfact
Suchey form Digitalgrenade
http://www.tacticalblunder.com/~edge/ or official forums for more!
http://www.digitalgrenade.com/boom.php?usmc
http://www.mapfact.com

Installation:Put all files in "addons" folder into your "...\Res\AddOns\" directory or set your own MOD folder. 


Requirements:
all files in "addons" folder and VME_PLA_AddonsV1.0
and MarineAssaultPackF you can download it here
ftp://www.gamezone.cz:8021/ofpd/unofaddons2/MarineAssaultPackF.rar
and OFP version 1.91 or higher to play.

======================================New Units=============================================

In editor, you will find new units in every sides' "VME United Artillery"

Vehicles in VME United Artillery:

East:
Hawk 2S19 (SP Howitzer) Max Range 32KM
West:
DKM M109 Paladin (SP Howitzer) Max Range 28KM
Resistance:
VME PLZ89(SP Howitzer) Max Range 34KM
VME PLQ86(Towed Howitzer) Max Range 36KM
VME PP87 Mortar Max Range 6KM
VME PP87 Mortar(Resistance) Max Range 6KM

--------------------------------------New CQB AI-------------------------------------------
CQB means AI soldier will different when Close Combat

now any Officer and Scout(a man of Special force) can call artillery support when he has a documentsdefault is have,AI will call it when he under attack.

AI will strokegun when he near enemy

AI's arillery will return fire when they detect your artillery position

it means nearly all of this system is run automaticly by AI

If your group has a Arillery Commander like "M109A6 Commander",you can call artillery support anytime.(this M109A6 Commander only support SP mission)

to use it first place some artillery on map,then AI knows how to use it.
to call artillery support yourself,you need set a target by use action"Call Artillery Support" when you are Officer or "Howizter Select Target-Command" when your team has a Artillery commander then press "ALT"+"Shift" when SingleClick onMap,after this click"Call Artillery Support" again to call artillery support,if you have Arillery Commander you can check "Howizter Check Target- Longer"(+64m),"Howizter Check Target- Shorter"(-64m)

new HD soldier

you'll find they under resistance/FIA(HD) or FIAblack(HD)

they can't use any weapon your gived effective,even handgrende and RPG...


-------------------------------------New Animates-------------------------------------------

change USMC and Russian Naval's animate,base on 2 animate packs.and now USMC and Russian Naval and PLA and FIA has different animates

add lean and roll and crouchwalk animates into CQB and HD units

fixed some bugs in PLA update 1.01

-------------------------------------New Effect---------------------------------------------
when a guy die while runing he may drop he weapon from his hand.
If you shoot a body with handgrenade or any explosive weapon he may also drop he weapon from his hand.

air explosion shell for PLA AA gun,it will explosive when target it near,it good to shoot enemy gunship and even parasoldier(it really can kill they)

there also a demo mission,may you like it. 

now knows bugs
don't support too many arillery,max every type can has 32
sometime shell will disapear,I don't know why.I'll try to fix it later


Addon For Mission Initiative:
Anybody is welcome to create and submit missions using this addon. I promise to put every good mission you send us on our website..

Warning:
USE AT OWN RISK, YOU KNOW THE DRILL!

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VME mod


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Registered 3rd April 2005

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