Y2K3 MOD 7.0-7.1 Patch

Pappy Boyington's Y2K3 MOD 7.0 to 7.1 Patch. Requires Y2K3 MOD 7.0 to work. 7.0 to 7.1 Patch Information

For Users of 7.0 ONLY...

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Pappy Boyington's Y2K3 MOD 7.0 to 7.1 Patch. Requires Y2K3 MOD 7.0 to work. 7.0 to 7.1 Patch Information

For Users of 7.0 ONLY.

The Following Changes from 7.0 to Y2K3 Version 7.1:

Changes From 7.0 to 7.1

Updates: -AH64 Updated -Glock Firing Sound Updated

Model Changes: -AH1- Vit AH1W Camo -West Crew - Combat APC Crew -East Pilot - OWP Pilot -Shell Casing - Custom textured case -Man 1- Dr No tribe man2 -Man 2- Dr No tribe man3 -Man 3- Dr No tribe man4 -Man Police - Farmland Police Officer (changed loadouts to beretta and glock versions) -Beretta92 - SJB Beretta -Revovler- SJB Anaconda

Script Changes: -ECM Script changed, with practice and skill you can down a helo. AI vs AI is a 50/50 chance -Unified Helo dust. all helos except BAS helos now use the same rotorwash script.

Additions: -Ability to "Play Dead" hiding from the enemy when your health is 50% -AH64 Crashed model now features 1 Stinger tube and one missle -Ammo Crate changed to Mapfact Military Objects Pack "Crate"

Misc Changes: -Custom Animation Pack -New GUI -BIS Hospital Buildings Heal -BIS Repair Shops Repair -Misc BIS Bunkers with working ladders -BIS Street Lights Dimmed to a realistic setting -Custom Icon (Designed by Me) -New Installer -Y2K3 Version number now displayed on main menu -Changed fireing sound for the vulcan -Police have the option to "Assert Your Athoritah" that makes the cop say "you will respect my athoritah!" (athority in english) -Specops have the ability to heal, also have enhanced hearing and visual capibilities -Snipers have the ability to deactivate mines, also enahnced hearing and visual capibilities -Medics have 10 slots and are also armed with a sidearm. Resi-Cz75, Russ-Tokarev, West-Glock -Leaning and Rolling animations implemented for primary weapon (rifle) -Delayed fuse on hand grenades

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Y2K3 Team

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Registered 12th February 2005

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