Well , I haven't seen the trailers for the new Star Trek movie and the one I did see tho I can't really say much about how the ships looks but here you go the USS Enterprise and USS Kelvin from the upcoming movie.
This is my Alpha version of two Star Trek xi federation starships and two hero starships (USS Enterprise and USS Kelvin from the trailer). It is an alpha because their design is conjectoral and based on screens shots of the trailers. It features a bridge design adaptaion from my others and it is used on all four ships. Also features different sounds and appearances from the other addons but similar flight, weapon and starship strengths. There will be possibly a Beta, however definately a final but not until after the movie is out and I've seen it. Thanks
This is my STXI ship pack ALPHA - CJSTXIalpha Features THESE ARE Alpha versions because i've film is not done New Ships including two heros Designs built best to what i've seen in the trailers Constitution Class STXI, Saladin Class XI, USS Enterprise STXI, and USS Kelvin STXI - Display Name appearance Ships are animated-- Engine Glow, Exterior Lights, Interior Displays All shutoff and turn on appropriately Weapons Fire and Damage displays on all bridges Ships currently use the same bridge design type -will be changed on beta ADDON REQUIRING ONLY THE TEXTURE ADDON- included- Accurate Weapons and strength Various Weapons and types per ship type and role Accurate ship strength and scan range, Hero's are stronger and faster Massive Improved Flight, Can now pull out of DIVES as well as the reduced collisions, the Avionics are armored better and can sweep Designs will be cahnged in a beta (when I have more time), and the FINAL will be after I've seen the movie, when its out All Addons INCLUDED FAQ Ships function well on ofp and resistence 1.20 thru 1.96, tested on 1.20, 1.91, and 1.96 This is a new pack All ships have a bridge, transport 24-36 personnel, and have transport like boarding or large boarding radius, also all can heal, have running lights, tracers (like beam), and lighted hulls depending on design All are under West-Air, using default crew AI handles them very well too Bugs Not actual scale, due to flight problems when enlarged Recommended Maximum flyinheight 110 to 125 depending on map for waypoint function MEMO Made by CJ, please feel free to edit or do whatever you want with them, have fun! These addons go well with the other space addons already out there. Thanks Again To BIS and Codemasters for designing a great game To The Whole Ofp Community for keeping the game alive and creating great addons and mods To Acacyn and Phil Commando for their star wars addons and other works And To Burner for his spacemod as well And To BIS and Codemasters for the textures as well I Will do more changes to these addons for ofp, and try to complete my others ASAP, and afterwards intend to do them for AA and OFP2, again time pending. LEGAL STUFF BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons or If your PC goes beserk. Star Trek is a registered Trademark of Paramount.
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