This is the beta version of my Star Trek XI pack.
What I've done different is used the actual, (recently released photo), to design an accurate Star Trek XI USS Enterprise and Constitution class. The Kelvin, (believed STXI Saladin class), has not been changed and the design I originally used is now the Achernar subtype and USS Achernar, (Constitution class refit variant). They also use a new centralized weapon file with new effects and a new photon torpedo, as well is included a Terran Empire Constitution class ship for the East side and a Monoceros class destroyer. The bridges now resemble the color and style of the one appearing in the movie.
This is the Beta and the Final can be expected in six months, (most likely minimum time), I will finish other projects first for certain at this point, Thank You.
This is my STXI ship pack Beta upgrade 1st. - CJSTXIbeta Features THESE ARE Beta versions New Ships including four hero ships Designs built best to what i've seen in the trailers Constitution Class STXI, Saladin Class XI,also Achernar Subtype of Constitution refit (my Alpha version reuse) Achernar Subtype, USS Achernar, Terran Empire Cruiser, ISS Enterprise, Constitution Class STXI, Saladin Class XI, USS Enterprise STXI, and USS Kelvin STXI, Monoceros Class, and Terran Empire Destroyer - Display Name appearance Ships are animated-- Engine Glow, Exterior Lights, Interior Displays All shutoff and turn on appropriately Weapons Fire and Damage displays on all bridges Ships have a bridge cj_ftex - (uprated) main texture file cj_fbtex - new weapon file and Achernar subtype, Monoceros and Terran Empire ships requires cj_ftex F11STXI - Constitution and Saladin STXI ships requires cj_ftex and cj_fbtex ALL ADDONS REQUIRED INCLUDED IN PACK Accurate Weapons and strength Various Weapons and types per ship type and role Accurate ship strength and scan range, Hero's are stronger and faster Massive Improved Flight, Can now pull out of DIVES as well as the reduced collisions, the Avionics are armored better and can sweep Designs are intended to have extras in an intended final (when I have more time and have completed other projects), and the FINAL is intended to be after I've seen the movie, when its out but by the images I've seen they should be accurate hull designs Monoceros was included because it strongly resembles the new Kelvin seen briefly in the trailers. FAQ Ships function well on ofp and resistence 1.20 thru 1.96, tested on 1.20, 1.91, and 1.96 This is a new pack All ships have a bridge, transport 24-36 personnel, and have transport like boarding or large boarding radius, also all can heal, have running lights, tracers (like beam), and lighted hulls depending on design Phasers and Torps have new sound effects Uses Default OFP crew currently, sides are west fed. and east Terran Empire. AI handles them very well too Bugs Not actual scale, due to flight problems when enlarged Recommended Maximum flyinheight 110 to 125 depending on map for waypoint function New Torpedo is a beta and a texture flaw in the Terran Empire ship MEMO Made by CJ, please feel free to edit or do whatever you want with them, have fun! These addons go well with the other space addons already out there. Thanks Again To BIS and Codemasters for designing a great game To The Whole Ofp Community for keeping the game alive and creating great addons and mods To Acacyn and Phil Commando for their star wars addons and other works To those who distrube material and maintain the ofp sites And To Burner for his spacemod as well And To BIS and Codemasters for the textures and game as well I Will do more changes to these addons for ofp, and try to complete my others ASAP, and afterwards intend to do them for AA and OFP2, again time pending. LEGAL STUFF BIS, Nor Codemasters, Nor myself are responsible for any problems with these addons or If your PC goes beserk. Star Trek is a registered Trademark of Paramount.
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