DMA Dynamic War SP template

An addon-free template to allow anyone to create their own dynamic missions with any island and units they want

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An addon-free template to allow anyone to create their own dynamic missions with any island and units they want

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Download 'spdynawar.rar' (346KB)

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DYNAMIC WAR 1.0 SP TEMPLATE -version east

Basis : Counter Insurgency 2.3 from TacRod ported to Malden island then totally reworked
by Sanctuary.

Concept : A template for mission maker 
this template is delivered functionnal and ready to be modified by user wanting to put units they want, replacing what they need, porting to other islands and modify the features to their liking.
As a bonus it is already playable by anyone in this actual state.

Porting this template to other island is child's play.
Replacing units or weapons need the user to know their classnames and have some basic scripting modification knowledge.
Modifying features require more advanced scripting knowledge.

In this state this template is made for Single Player, to use a similar concept (with different features and scripting though) in multiplayer for coop, look for the Coin COOP Engine from TacRod.

Original idea of this system by TacRod

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-IMPORTANT, PLEASE READ BEFORE USING OR WORKING ON THIS MISSION-
Failing to read this does not give you any right to ignore the following.

DMA's rules for usage of DMA missions, as well as clarify some points.

-FIRST-
please seek permission from a DMA member (Honchoblack,  TacRod or Sanctuary) before releasing a mission based on DMA work.
But notice that there is no need of permission request to release a mission based on a DMA template (do not confound missions and template in that case)

-SECOND-
people may NOT release modified versions of modified DMA missions . For example, if someone makes a modification of Dynamic Afghanistan called Dynamic 'Nam, people may not modify and release Dynamic 'Nam without Honchoblack the original author permission.

TacRod Coin Coop Engine and Sanctuary's Dynamic War template are tools for mission makers to make their own dynamic missions. 

We would like to encourage people to release missions based on these systems (when released). The one thing we would request is that the mission maker makes significant enhancements (eg. new mission types, new campaign elements, etc) if possible. 
A simple port of island is not enough for a release .

We do not wish to discourage people from modifying our work, but we do ask that people respect the amount of time and effort that we have invested and do not release a simple port that would have only the island as different.

If you have any questions, please contact a member of DMA.
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In this archive you can see 2 folders

-DynaWarWestTP.Abel , it is a "template" , not really a working mission
Put this folder inside your 
...Codemasters\Operation Flashpoint\Users\YourUserName\missions\
Then launch the mission editor on Malden , then load the mission

You can move around the triggers and game logic that have been placed near each other (so it can be easily ported to another island)
this template is for West vs Resistance

-DynaWarEastTP.Abel , it is a "template" , not really a working mission
Put this folder inside your 
...Codemasters\Operation Flashpoint\Users\YourUserName\missions\
Then launch the mission editor on Malden , then load the mission

You can move around the triggers and game logic that have been placed near each other (so it can be easily ported to another island)
this template is for East vs Resistance

To understand more how to use them require some reading in the different text files and scripts comments provided in those folders.

And 2 missions example (fully working an functionnal though) , using both of those template (you can unpbo them to compare with the templates to see how to place triggers and game logics in good potential locations)
-DynaWarWest.Abel.pbo
-DynaWarEast.Abel.pbo

One is USA vs Resistance on Malden
One is Russia vs Resistance on Malden
Both are using the same locations.

Just put them in 
...Codemasters\Operation Flashpoint\missions\
and you will be able to play these missions in the Single Mission in the main menu.

No addons required other than OFP : Resistance :)

Have fun, 
Sanctuary

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Dynamic Mission Alliance


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DMA is a loose-knit team of mission makers (Honchoblack, Sanctuary, TacRod) focused on producing gameplay-focused addons and missions. These missions use a variety of triggers and scripts to simula...


Registered 23rd September 2005

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