Dynamic Afgahnistan

The whole country is at war again. The land is in a state of constant chaos since the withdrawal of the Coalition Forces. WarLords and th...

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The whole country is at war again. The land is in a state of constant chaos since the withdrawal of the Coalition Forces.

WarLords and their Warbands soon filled the power vacuum, left by the retreating forces. Evil rules the land again, and the civilian population lives in constant fear for their lives.

The world can't look away any longer, its time to act again.

Main Goal is the avoidance of any Collateral Damage, as the people wont forget suppression. So better look twice who you shoot at, killing unarmed civilians will drive the people to the terrorists cause. And keep your squad alive! You are send there after the principle "One Conflict-One Squad!"

But your advanced communication and the almost unlimited air support will help to turn the tide in this conflict to your favor. But wars have thaught that a country cant be controlled only through air superiority. In this big hilly country it is better to rely on fast heli insertions and infantry tactics.

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Mission Name:Dynamic Afgahnistan
Island:CatShit Afgahnistan Revisited by Ag_Smith
Based on:Counter-Insurgency by Tacrod, CoIn AddonFree by Sanctuary
Made by: Honcho (HBT)
Ofp Version:1.96


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Story:One Mission Afghanistan Campaign!
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The whole country is at war again. The land is in a state of constant chaos since the withdrawal of the Coalition Forces.

WarLords and their Warbands soon filled the power vacuum, left by the retreating forces. Evil rules the land again, and the
civilian population lives in constant fear for their lives.

The world can't look away any longer, its time to act again.

Main Goal is the avoidance of any Collateral Damage, as the people wont forget suppression.
So better look twice who you shoot at, killing unarmed civilians will drive the people to the terrorists cause.
And keep your squad alive! You are send there after the principle "One Conflict-One Squad!"

But your advanced communication and the almost unlimited air support will help to turn the tide in this conflict to your favor.
But wars have thaught that a country cant be controlled only through air superiority. In this big hilly country it is better
to rely on fast heli insertions and infantry tactics.



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Dynamic Afghanistan Version 1.1
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The conflict further arises as both parties got new upgrades, to drive each other out of the country!

Through black market connection to pakistan the afghan rebels were able to get 1. class russian weapons, and south african
mercinaries were secretly hired to further train the rebels, the result made them an at least equal foe in this conflict.
The seemingly easy objective got an unsuspected turn for the sons of mother russia!

But being elite airborne troops the VDV soon adapted new technics to conter the threat! Because of the strong AA
capabilities of the rebels, they were in need of a faster insertion method, providing more security for the pilots, as well as for
the inserted troops.

Jurin Putin, a young eager M17 pilot was the one to come up with the idea, which is now known as the "Putin-Maneuver" or
"PUMA" in short.  The insertion heli pulls up short before the target area, while the troops paradrop, disembarcing in a
high frequency, this fast maneuver drasticly raised the surviveability of the pilots, who where sitting ducks with the
former insertion mehod.
The normal heli insertion is still used by the troops, even though any insertion would be a paradrop, if it was up to the pilots.

The use of CAS (Close Air Support) has long been discussed in moscow, and now finally approved, but under the explicit order
only to use it once the target area is cleared of any AA capabilities.

So with this strong reeinforcements to both sides the conflict is more open then ever bevore.



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Dynamic Afghanistan Version 1.2
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As the conflict further continues moscow is starting to get daughts on the length of the conflict.

What was planned as a swift intrusion is heading more to a full scale war, as more and more moslemic
fundamentalist pour into the country to support the terrorists cause.  Even first rumors occured, that
tanks have been sighted in the hands of the terrorist.

As a reaction on those unconfirmed messages it is decided to move in heavy artillery to aid the vdv
with their objective. Approved where 1 battalion of self-propelled 152mm howitzers.  Through
the need of night insertions of the VDV these arms have also been supplied with flare fire missions, as
of high explosive rounds and smoke rounds. These weapons bear fearsome firepower, and should not be
ordered in lightly. A missplaced strike could mean the loss of all support for the VDV.

The Manpower is also raised on the VDV side, allowing reinforcements on a daily basis.

Another addition to VDV strength is the use of the manuverable KA-50 Hokum instead of Hind for CAS.
This decission was based on the higher flexibility and manuverability of the new bird, that
better suits the hilly terrain of afghanistan.

As both parties strengthen their positon, the conflict seems to go to towards a full scale war.


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Dynamic Afghanistan Version 1.3
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The seemingly small conflict turned to a full scale war. The VDV claim to the grounds they have taken, but cant control the farther areas of the land.  The vehicle supply of the terrorists seems endless, as they bring new T-55s and 	 Technicals to every conflict zone.

Unsecure of what might bring this conflict to an end, Moscow ordered in in other squadron of SU-25 planes.  These planes are able to deliver either a devastating cluster strike, or a precission LGB strike, and are ordered to patrol the Afghan airspace continuesly, allowing the VDV fast precission attacks.  

In this open warfare both sides use any means neccessary to drive the other party out of the county!

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A short intro on how to play this one-mission-campaign:
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The Player Character Functions available only at Base:

"Rest" your troops and yourself, to fight another day. Heals wounded and rearms squad, and if you rest back at base it fills squad back up and resuplies vehicles too.
"Detach Team 1" Leaves Team 1 back at base, can be called back into the squad with radio code "Rally Troops".
"Detach Team 2" Leaves Team 2 back at base, can be called back into the squad with radio code "Rally Troops".
"Detach Team 3" Leaves Team 3 back at base, can be called back into the squad with radio code "Rally Troops".
"Rally Troops" (if you use the detach option in base the troops will wait there untill you rally them again)
"Rearm Squad" to quickly rearm your squad with one mouseclick.
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At the Co`s Office:
Report to your CO before and after a mission. Before to get assigned a mission, and after to confirm your mission success.
After a mission is assigned to you by the CO check the map for the location of the next encounter.
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At the Armoury:
Pick your weapon loadout at the ammo crates in the armoury. Designate your squad with any weapon, he will keep his main weapon, untill you assign a new one.
Weapon crates are refilled with the rest function. 
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At the Map and Video table:
"BASIC and ADVANCED", ADVANCED modus allows more action menu options, and save option infield.
"Save" your game (only available in single player modus)
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Radio Codes:

Use the Radio Code "Para" to get Inserted to the place where you click on the map by parachute. You can alter your flightpath, but once the heli is going in for the drop, it is no longer possible, a message to the left top will signal this.

Use the Radio Code "Insertion" to get Inserted to the place where you click on the map. Pick an insertion point free of obstacles, else you might crash while landing. You can alter your flightpath, but once the heli is going in for the drop, it is no longer possible, a message to the left top will signal this.

Use the Radio Code "Extraction" to get extracted back to base, no click necessary, but the chopper starts at home base, so it will need the same time to get to you as the insertion flight needed to get there! You will be informed about the distance of the extrac heli to the bottom left, Ectrac heli can be redirected inflight, just give the radio code again, the Extrac will head for the new designated target.

Use the Radio Code "MedEvac" to extract your wounded and dead (Leaving Friendlies behind will lower your popularity) by clicking on the map.
Pick a spot right ontop of you, but be aware, the chopper starts at home base, so it will need the same time to get to you as the insertion flight needed to get there.  You will be informed about the distance of the medevac heli to the bottom left.


Use the Radio Code "SMOKE" to get a smoke fire mission, once targeted the smoke will come in for a couple of rounds, droping on the targetarea, blocking the ais sight, jam2 aisight obscuring objects used with the smoke fire mission.

Use the Radio Code "Flare" to get a flare fire mission, once targeted the flares will come in for 1 minute droping on the tartetarea

Use the Radio Code "ARTI" to get a artillery fire mission, once targeted the Rounds will come in. A message to the upper left reports when the firemission is complete.

Use the Raio Code "CAS" to order in close air support, a KA-50 Hokum will start at airbase and procceed to the designated target area, CAS can be redirected inflight.

Use the Raio Code "CLUSTER STRIKE" to order in a SU-25 attack with a cluster bomb strike mission.


Use the Raio Code "SU-25 STRIKE" to order in a SU-25 attack with a double precission bomb strike mission.

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radio codes for the radio operator, once you lose your radio operator you wont have these functions anymore 

the functions are:

1. Call HQ: get update on mission status, and report in successfull or failed mission, get new assignments (rest in field, but new troops only available once rest at base)

2. Call Insertion: Call a insertion helicopter, the helicopter will take you from the field to new directions, can be redirected inflight

2. Call Para: Call a insertion helicopter for paradrop, will take you from the field to new directions, can be redirected inflight 
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Vehicles at base:
If you dont want to be inserted by heli, use a vehicel from the base instead (You will be resuplied with new vehicles with every rest)
Only the 3 BRDMs, 3 T80s, 3 BMPs, 2 M17s, 2 Hokums, 2 Attack SU-25 and the Helis for Insertion, Extraction and Medevac are unlimited.
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Be carefull with the weapon of your choice, in populated cities it is better to look before you shoot, specially using nades in close combat, or doing bombing runs with a su25. All missions can be solved by heli insertion, the base weapons are supposed to give the possibility of an versital advance, as is the possibility to change the squads weapon loadout. The heavy weapons are supposed to be implemented into further battle modules. 
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Consult Coin Readme, and the Dynamic War Readme,  for further information on how to play this game, available in the zip.

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Addons Needed:
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CAT's Afghanistan Revisited 1.2 by ag_smith

http://www.irbaboon.prv.pl/ags/
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Generic MIddle East Rebels v1.2 by munk-whereismyrabbit?-jjr

http://ofp.gamezone.cz/index.php?showthis=8833
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JAM3 from BAS/JAM3 Team

http://ofp.gamezone.cz/index.php?showthis=8810
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RF Airborne Troops 2.0 (VDV) from Laser (the icp weaponpack included in the download is outdated, load the one below instead)

http://ofp.gamezone.cz/index.php?showthis=6363 
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Russian RPG Launchers v. 3.0 from ORCS

http://ofp.gamezone.cz/index.php?showthis=8147
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Russian Weapons Pack v3.2 from ORCS 

http://ofp.gamezone.cz/index.php?showthis=7702
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Toyota Hilux 1.1 with DShK 12.7mm from Lt Damage

http://ofp.gamezone.cz/index.php?showthis=3917
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Sigma-6's 1965 GMC

http://ofp.gamezone.cz/index.php?showthis=8284
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Changes:
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added disperse script by GeneralCoder
added modified Airstrike script by Viriato
added modified flare launcher script by foolscap
added a stop script by snypir
added fast landing by snypir, edited by Sanctuary, addapted to the needs of the mission by me
added radio codes to the radio operator, with help of scripts by Sanctuary
added Sandstorms that came with Cat´s Afghanistan Revisited 1.2 by AG_Smith
added a showcoordinates script by UTeam GPA
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Bugs:
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No intro movie, (but win and lose outro) but mission plays like a movie so it shouldnt be missed.
Lag can occur during spawning of big quantities of opfor and civilians.
Sometimes the insertion helicopter gets stuck (to avoid it try not to use time acceleration during liftoff), once stuck reasign a new landing location, by picking the insertion/para radio code, and clicking on the map again.
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Playtips:
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The mission was programmed on a P4/HT 3.0gHz, and tested with a view distance of 2100 meters with normal terrain, adjust your ingame options according to your pc.
Setviewdistance according to your system, no restriction are given through the mission. 
(Fog is bound to bad weather and Sandstorms)
If you use DXDLL (who dont?) deactivate reflections by pressing command-i ingame, or with the configurator in the dxdll-folder. (will save cpu power, and there is no water in the map)
If you use pbo´s very often its a good idea to depbo them, and back pbo them uncompressed, this will shorten the loading times of Operation Flashpoint and missions. (Tip thanks to Sanctuary)
Consult Coin Readme, and the Dynamic War Readme,  for further information on dynamic missions.
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Copyright:
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This campaign belongs to Dynamic Mission Alliance and it's freeware. Copyrights reserved for Honcho from Dynamic Mission Alliance. 

If you want to modify these missions for your own personal use, go ahead. HOWEVER, you may not distribute modifications of this work. 

If you want to modify a version for release use the Addon-Free-Template by Sanctuary available for this reason. If you plan doing a multiplayer version of a dynamic mission use the COOP-Template by Tacrod (Dynamic Afghanistan - Delta Force has no multiplayer capabilities).

Also, please try to offer a different product with new features, missions, units and islands. Simply changing a few units and leaving everything else in place does not warrant a release.


If unsure, please PM a DMA member (HonchoBlack,Tacrod,Sanctuary) at BIS official forums (link below).

check this link to get updates on missions by Dynamic Mission Alliance: 
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=80a5db376b0992534d781f59eda1e428;act=ST;f=55;t=45597


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Credits:
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Honcho (Dynamic Mission Alliance),

founder of Dynamic Afghanistan - DELTA FORCE
founder of Dynamic Afghansitan
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9e204861595c4f30630a058a9292a25c;act=ST;f=55;t=45538

TacRod (Dynamic Mission Alliance)

the founder of the original Counter-Insurgency mission, and a provider of scripts ideas and feedback for me.
Check this thread to read about Original COIN, and to download it:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f12fb0c459be1944ac0edb60bcd5c772;act=ST;f=55;t=43224
and his website about Dynamic Missions:
http://www.k2.dion.ne.jp/~badtac/index.html

and to Sanctuary (Dynamic Mission Alliance)

who is a constant help with new scripts and feedback, he made the original version addonfree and changed the conflict to be fought by Resistance VS. Russians, implemented the heli insertion and extraction and added a dispersion script to make the module jam independable, the Jam 2 is needed by the jjrrebels.
Check these threads out to see his other works:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=55;t=45471
http://www.digitalgrenade.com/cgi-bin/yabb/YaBB.pl?board=MarPak;action=display;num=1097289130
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=45107

Consult this thread, un updates of Dynamic Missions from the Dynamic Mission Alliance.
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=80a5db376b0992534d781f59eda1e428;act=ST;f=55;t=45597


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Thanks:
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And special thanks go out to wheresmyrabbit? and Munk, for their great work on the Generic MIddle East Rebels 1.2 (and of course jjr who invented them) :)

And Cheers and greets go out to Ag_Smith, for the wonderfull work he did on CAT's Afghanistan Revisited 1.2, making this the only map i dont run through a mod folder ;)

And Thanks also go to Catshit, Laser, ORCS, BAS, Sigma-6, snypir, GeneralCoder, Viriato, foolscap and Lt Damage for their great additions to this game!

Thank you to OFPEC for providing constant ideas and new scripts, the one address for all the mission editors might need!

And thank you to ofp.gamezone.cz for providing a reliable news-host for all the wonderfull addons made for this game.

And thanks go to BIS for making this wonderfull "simulator" and providing the strong editor and support for it (how about an update for the game-engine till OFP2 comes out ;) ).



Have Fun, Honcho.

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Dynamic Mission Alliance


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DMA is a loose-knit team of mission makers (Honchoblack, Sanctuary, TacRod) focused on producing gameplay-focused addons and missions. These missions use a variety of triggers and scripts to simula...


Registered 23rd September 2005

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