This AddOn consists inside of units capable to generate scenery objects of the mission. The "farmer" can plant four types different from vegetables. The "Constructor" can generate three types of constructions. The Heavy Tractor is for reforestation of three types of trees. The "Planting Tractor"can plant four types different from vegetables. Create his/her farm, where you want it.Rides for the scenery and choice the place that to please him/her. The "Heavy Tractor"digger that it is to remove scenery objects. To do the crop, use "Colheitadeira"."FarmStore" is a trade house where the farmer can be enabled to build FarmHouse, barn and facilities. FarmStore possesses internal lights for the night period.
FarmGenerator Version 1.0 - Made by Ksatryia - Brazil, 17/09/2005 Models of the tomatoes and potatoes used, they belong to the pack OPERATION FARMLAND OBJECTS,version 1.10 made by MiG and PowerSlide (fml_objects.pbo), that you/they deserve all of the credits. The other models p3d are of property of the BIS. Instructions: This AddOn consists inside of units capable to generate scenery objects of the mission. The "farmer" can plant four types different from vegetables. The "Constructor" can generate three types of constructions. The Heavy Tractor is for reforestation of three types of trees. The "Planting Tractor" can plant four types different from vegetables. Create his/her farm, where you want it. Rides for the scenery and choice the place that to please him/her. The "Heavy Tractor" digger that it is to remove scenery objects. To do the crop, use "Colheitadeira". "FarmStore" is a trade house where the farmer can be enabled to build FarmHouse, barn and facilities. FarmStore possesses internal lights for the night period. To acquire tractors, Colheitadeira, FarmHouse, Barn, Facilities or rifles, enter in FarmStore (embarkment as in a vehicle). This is the form to enable for the constructions or to acquire vehicles. The "Constructor" can be guided by the compass in the hour of generating the constructions in the due alignment. The "Farmer" can also remove the undesirable plants hitting the wood stake in the center of each group of plants. The "farmer" can command the "constructor" so that it builds the house (as if it put a pipebomb). When inserting the plantations using the "farmer" or "vehicles", the plantation will be formed in turn of the unit. To fill out the empty spaces, move the unit some meters and continue to insert the plants. To give the format wanted to each culture, use the "Heavy Tractor" to remove the plants badly positioned in the borders of the planted area. This modest AddOn flees a little of the context of the war and maybe don't please all. However, for being quite simple, without a lot of scripts and other resources of the gender desire that it serves as incentive the other AddonMakers beginners. Units: "Constructor" vehicleClass:men; side:Civilian "Farmer" vehicleClass:men; side:Civilian "Farmer Woman" vehicleClass:men; side:Civilian "Planting Tractor" vehicleClass:Car; side:Civilian "Heavy Tractor" vehicleClass:Car; side:Civilian "Colheitadeira" vehicleClass:Car; side:Civilian "FarmStore" vehicleClass:Car; side:Civilian Different types of plantations: Heavy Tractor: flowery tree, medium tree, large tree Farmer or Farmer Woman: vegetable, grass, potatoe, tomatoes plantation Planting Tractor: sunflowers, corn field, wheat field, coffee plantation Different types of constructions: Constructor: FarmHouse, barn, facilities ******************************************* FarmConstructor.eden.pbo Included mission: Insert in OperationFlashpoint\Missions ******************************************* Be excused the translation was not perfect! ///Translated text of the Portuguese for English using L&H Power Translator7 Pro.///
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