Nuclear SCUD Launcher

New Features / Fixes

Improved Targeting, Improved Radiation Detection And Damage, Improved Chemical Detection And...

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New Features / Fixes

Improved Targeting, Improved Radiation Detection And Damage, Improved Chemical Detection And Damage, Increased Conventional Warhead Damage, Conventional Warhead Explosion Added, New Biological Warhead Added, New Nuke Effect, New Dust And Shockwave Effect, EMP Tweaked, West Crew Added, Multiplayer Support Added, Code Tweaked And Speed Improvements Implamented, Scud Speed And Turning Circle Changed, Lots Of Tweaks And Features To Numerous To Mention,

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Download 'dsf_rusopfor1.1.rar' (142KB)

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Nuclear SCUD Launcher
                                       
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Version 1.1

This is an unoffical addon. It has not been made by BIS or Codemasters.

Whilst this addon should not damage your system, if by any change damage occurs we cannot be held responsible.

=====================================================

Installation
------------

Unrar the DSF_RUSOPFOR.pbo file into your Operation Flashpoint addons directory,
This is normally c:\Program Files\Codemasters\OperationFlashpoint\AddOns

The launchers will be displayed in the editor under East - DSF Vehicles, 
West - DSF Vehicles and Empty - DSF Vehicles.

Extract the DSF Scud Assault.Cain.Rar file into your user missions folder,
This is normally c:\Program Files\Codemasters\OperationFlashpoint\Users\yourname\missions
This is a gash that demonstrates some of the features fo the nuclear unit.


Units Included
--------------

	DSF Nuke Scud West,
	DSF Nuke Scud East,
	DSF Chemical Scud East,
	DSF Chemical Scud West,
	DSF Conventional Scud East,
	DSF Conventional Scud West,
	DSF Biological Scud East,
	DSF Biological Scud West,


New Features / Fixes
--------------------

Improved Targeting,
Improved Radiation Detection And Damage,
Improved Chemical Detection And Damage,
Increased Conventional Warhead Damage,
Conventional Warhead Explosion Added,
New Biological Warhead Added,
New Nuke Effect,
New Dust And Shockwave Effect,
EMP Tweaked,
West Crew Added,
Multiplayer Support Added,
Code Tweaked And Speed Improvements Implamented,
Scud Speed And Turning Circle Changed,
Lots Of Tweaks And Features To Numerous To Mention, 


Features
--------

Realistic Nuke,
Dynamic Radiation,
EMP Blast,
Chemical Carnage,
HE Warhead,
Biological Terror,
Weak Armour (you have been warned),


Editor Syntex
-------------

An AI controlled Scud can now be controlled through the editor using the following trigger syntex [1,(Time),(Target),(Type),(Launcher)] exec {\DSF_RUSOPFOR\scripts\DSF_ScudLaunch.sqs}

Types Are as follows:
0 : Nuke
1 : Chemical
2 : Conventional
3 : Biological
4 : Lo-res Nuke (slow computers)

For example:
[1,10,H,0,scud] exec {\DSF_RUSOPFOR\scripts\DSF_Launch.sqs}
Would once trigered will wait '10 seconds' before firing 'A Nuke' from a scud named 'scud' at a target named 'H'.

v1.1 is backward compatible with v1.0

New Nuke Effect
---------------

The new nuke effect has been added as eye candy and needs a high spec computer in order to run it without lag, the lo-res version is the same as the v1 variant (both nukes are of equal power).

 
Known Bugs
----------

Problem: The west unit looks the same as the east unit.
Quickfix: Identify Friend or Foe can tell the difference though.
Solution: We are working on retexturing the west unit.


Tips
----

The Biological Warhead is really pushing certain boundarys of the OpFlash engine and may become unstable if used excessivly (100+ people) as well as cause lag (ratio to people exposed), when unstable it has been known to crash computers (its likely you could expose 10000+ people with it and be ok, this is just a warning). 
Also we'd like to warn any curious coders not to play with the bio script and change settings for the same reason.  

DO NOT run the biological at 4 speed and then kill any infected units. This will cause severe unexpected results.

A reminder that you can make your NBC units compatible with our scuds by creating an animation called NBC_Shield.
You can make EMP resistant helicopters by creating an animation called GoldenEye.
These animations should be set to phase 1 to take effect. 


Contact us
----------

You can email us at dsf@dsfproductions.co.uk to report bugs and request stuff
OUr website is http://www.dsfproductions.co.uk

Other Credits
-------------
BAS, COC and oogieboogie

USE THIS ADDON AT YOUR OWN RISK, NO MEMBER OF DSF PRODUCTIONS CAN BE HELD RESPONSIBLE IF DAMAGE OCCURS TO YOU COMPUTER OR DATA THERE HELD WHILST USING THIS ADDON.

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DSF Productions


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Registered 12th February 2005

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