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Operation Flashpoint: Cold War Crisis Patch 3

ofppatch_upgrade3-v1_30.zip

Description

This is the third patch needed to update Operation Flashpoint: Cold War Crisis

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README

***** OPERATION FLASHPOINT UPGRADE 3 README *****
This package will install Upgrade 3 to your Operation Flashpoint directory.


REQUIRED:
=========
ORIGINAL VERSION OF OPERATION FLASHPOINT.

If you're using the European version of Operation Flashpoint, Upgrade 2 is also
required. If you have version 1.0 or 1.1 of Operation Flashpoint, Upgrade 2 can
be downloaded from www.codemasters.com, in the
downloads>patches>operationflashpoint section.


HOW TO INSTALL:
===============

Double-click on "Setup.exe".


WHAT'S NEW
==========

Upgrade 3

   Updated v1.3 game code, including new multiplayer features and
optimisations.

   New vehicles:
      * BRDM
      * BMP-2
      * OH-58D Kiowa Warrior
      * Bradley

   New weapons:
      * G36A
      * Bizon
      * Steyr Aug
      * M16 with optics

   New single-player missions:
      * C01Convoy
      * C02Battlefields

      * B01: Ground Attack II
      * B02: HMMWV
      * B03: Chinook

   New multi-player missions:
      * 1-7_C_Oilwar
      * 1-8_C_DesertAmbush
      * 1-9_T_Conquerors
      * 1-10_T_TeamFlagFight



SUMMARY OF MAIN BUG FIXES AND IMPROVEMENTS IN EXE VERSION 1.30
==============================================================

Multiplayer:
- Game lobby improved (Game in progress screen contain more information).
- Voting now possible (missions, kick, restart, reassign).
- Dedicated server is reporting itself to Gamespy.
- Network parameter adjustments can be made in Flashpoint.cfg.
- Bandwidth usage significantly optimized.
- Ping times are now shown in game lobby and in players overview.
- Decreased lag when hitting other units.
- Server performance (CPU load) improved.
- Server stability improved.
- Respawning bugs fixed.
- Vehicle boarding / disembarking / ejecting bugs fixed.
- Session stability bugs fixed.
- Fixed - AI killing team killers after respawn.
- Manual fire enabled if gunner is not another player.
- Fixed - unkickable ghost players occasionally appeared in player list.
- Fixed - helicopter gunner did not see any units on the radar.

General:
- New laser target designators, laser guided bombs and missiles.
- Several crash bugs fixed.
- Speed of sound delay is now calculated for almost all sounds.
- New w-buffer and multitextuing options to help with compatibility issues
(Video / Options).
- AI improved, better reaction to sound, improved bush visibility model.
- Several ammo and armor parameters were adjusted to be more realistic
(including Sabot ammo, AA missiles, ZSU ammo, A10 armor).
- Boat bugs fixed (east boat gunner, water splash).
- Soldiers and cars can no longer stay and fire under water.
- Fixed minor bugs in HW T&L lighting model.
- Bullet tracers were missing since 1.20. They are now optional (see Options /
Difficulty).
- Tank was wobbling when driving with mouse. Fixed.
- Airplane ground target engaging improved.
- Ejection from plane is real ejection, not only jumping out. AI attempts to
eject from damaged plane or helicopter.
- Sky drawing optimized; this can help framerate in high resolutions.
- Empty tractor and sports cars were flying 1 m above ground. Fixed.
- iFeel mouse effects did not work. Fixed.
- When mission was saved while car was braking, car was sometimes frozen after
load. Fixed.
- Player character was sprinting when running up very steep hill. Fixed.


DEDICATED SERVER DOCS
=====================

Please find attached within this archive two documents describing the operation
of the dedicated server code for both adminstrators and end-users.



© 2001 Bohemia Interactive Studio and The Codemasters Software Company Limited
("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark
of Codemasters. "GENIUS AT PLAY"(TM) and "Operation Flashpoint"(TM) are
trademarks of Codemasters. Developed by Bohemia Interactive Studio. Published
by Codemasters. All other copyrights or trademarks are the property of their
respective owners.

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