SEB Ia Trang Valley

This addon provides a new island based on the Ia Trang Valley in Vietnam where the 1st Cavalry battled with the NVA at LZ Xray and LZ...

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This addon provides a new island based on the Ia Trang Valley in Vietnam where the 1st Cavalry battled with the NVA at LZ Xray and LZ Albany in some of the most violent battles of the Vietnam War.

Distances and height scales are relatively correct with the exception of the Plei Me Special Forces Camp which in reality was over 14 miles from LZ Xray.

Be warned, this island is VERY demanding on your computer.

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Download 'sebnam_ia_trang_1_00.zip' (4.96MB)

Readme
// SEB Ia Trang Valley 


// By SelectThis 14 July 2002
// Thanks to OFPInternals for WRPEdit.

This addon provides a new island based on the Ia Trang Valley in Vietnam where the 1st Cavalry battled with the NVA at LZ Xray and LZ Albany in some of the most violent battles of the Vietnam War.

Distances and height scales are relatively correct with the exception of 
the Plei Me Special Forces Camp which in reality was over 14 miles from LZ Xray.

Be warned, this island is VERY demanding on your computer.

Installation:

note: Requires OFP version 1_30 or higher.

Extract the zip file into an empty folder.

You will extract the following files:
sebnam_ia_trang.pbo (Island PBO)
sebnam_obj.pbo (Object PBO)
sebnam_ia_trang_anim (cutscene folder)
SEB_river_crossing_template.seb_iatrang (template mission folder)

Move the folder sebnam_ia_trang_anim and the 2 PBO files (sebnam_ia_trang.pbo and sebnam_obj.pbo) into your OFP/Addons folder.

Copy the SEB_river_crossing_template.seb_iatrang folder into the OFP/users/yourname/missions folder.

Trees and bushes can be found in Empty/Camera
Other objects can be found in Empty/Objects
All start with the prefix "SEBv"

RIVER NOTES:
The water level changes depending on the time of day, high tide in May is around 12 Noon. 

The Rivers on this map are designed to only be crossable at the "designated" crossing. These are areas where paths cross rivers and are marked by sandy riverbanks. At lower tides soldiers should be able to cross the rivers as long as they do not lie down. At high tide, soldiers will need to be standing in order to be able to cross the river.

I have included a template mission with a script and triggers to keep any soldiers crossing a river in the "UP" position, and to return them to "AUTO" after they leave the river area. (SEB_river_crossing_template)

The rivers can be used by the AI in boats, but they will not travel over "designated" crossings.


Please visit the OFP Editing Center for further updates and discussions of this addon.
http://www.ofpeditingcenter.com/default.asp

*************Disclaimer:*******************
This is NOT an official Addon. You know the drill! Use at your own risk.

This map was made using WRPEdit, UltraEdit, Photoshop and the various tools for editing p3d and pbo files. Some objects copied from the BIS Malden island.

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SelectThis & STT cooperative work


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Registered 21st May 2003

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