Eurogamer Developer Interview

By Mr. Greg 17 years ago, last updated 6 years ago

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Ellie Gibson over at Eurogamer had the chance to sit down with Tim Gerritson of Human Head and ask him a few questions about the demo, and Prey in general. Here's a snippet: [quote]Eurogamer: What sets Prey apart from other first-person shooters? Tim Gerritson: There are several things. There's the reluctant hero who isn't a space marine or a soldier, but rather just a man put in a position where he has no choice but to survive. There's the story told from a first-person point of view, where the hero is active and talking [about] the story that unfolds around him. There's the use of Death Walk to get you back into the game after you've died, but without requiring you to replay an entire section of the game.There's the unique level design that throws out the usual laws of physics and places you within a living organism. There's the use of Talon, your spirit totem to assist you as you navigate through the world. There's the setting, high above Earth, where you are constantly reminded of the menace that faces your loved ones. I could go on and on...[/quote] Hop on over to [URL=http://www.eurogamer.net/article.php?article_id=65678]Eurogamer[/URL] to find the rest of the interview.

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