This is a mod which spawns Prey enemies when you load multiplayer maps in Single Player. Be sure to read the Readme for complete information on how to use the mod to the fullest! :)
Alienator by DC Doom June 2007 Patch version 1.2 required DESCRIPTION: This is a single player mod which spawns the alien monsters on multiplayer maps. INSTALLATION: Unzip prey_alienator.zip. Place the "alienator" folder into your Prey folder, not your Prey\base folder. UNINSTALL: Delete alienator folder. STARTING GAME: THIS IS A SINGLE PLAYER MOD. DO NOT USE THE MULTIPLAYER TAB. Start up Prey. Select MODS tab. Select Alienator from list. Select Load Mod tab. LOADING A MAP: Press 'ctl' + 'alt' + '~' to bring down console. Type in: map game\dmroadhouse2 other map choices are: dmescher dmescher2 dmgravitylab_6 dmplanes_4 dmsalvagewalk dmshuttle1 dmshuttle2 dmsphere dmtopillogical dmtunnelrat_8 dmwallwalk2 GAMEPLAY: You start alone on the map. You can move around and pick up items. Alien monsters begin spawning in one at a time at intervals of 6 seconds until there are 6 monsters on the map. When a monster is killed a replacement is spawned in. The monsters are not bots and do not pick up items. Items picked up by the player are not respawned. The game continues until the player quits or dies. The player can use the spirit bow in normal combat. CUSTOMIZATION: The game files are unpacked and can be opened with a text editor like notepad or wordpad. You can change the number of monsters on a map or the chances of which type of monster spawns onto the map. *** YOU MUST SAVE THE FILE FOR THE CHANGES TO TAKE EFFECT. *** Open the "ai_player.script" file in the "script" folder. Near the top of the file you should see: #define MAX_ALIENS 6 #define RESPAWN_TIME 6 MAX_ALIENS is the maximum number of aliens that will appear on the map. You can change it to whatever you and your computer can tolerate. RESPAWN_TIME is the respawn time interval in seconds. Scroll down until you come to this section: //////////////////// // ALIEN LOTTERY // //////////////////// // melee mm1 = 1; // fodder mm2 = 8; // hound mm3 = 1; // mutate mm4 = 2; // mutilated male mm5 = 1; // harvester torso mm6 = 5; // crawler // shooters ms1 = 2; // harvester ms2 = 2; // hunter ms3 = 2; // hunter alien ms4 = 2; // hunter elite ms5 = 2; // hunter elite alien ms6 = 2; // hunter elite veteran ms7 = 2; // hunter veteran ms8 = 1; // creature x ms9 = 1; // jen x // flyers mf1 = 4; // jetpack mf2 = 4; // keeper mf3 = 6; // droid // spirit flyers //60 health points, lose one health point per second so eventually they die on their own; spirit attack only. mf4 = 1; // wraith mf5 = 0; // wraithminion mf6 = 1; // evil talon // children mc1 = 0; // alien girl mc2 = 1; // boy mc3 = 0; // girl mc4 = 0; // possessed boy mc5 = 1; // possessed girl // custom hunters - 200 health m1 = 2; // rifle hunter - laser sight, rifle and grenade attack. m2 = 2; // acid hunter - yellow flashlight, acid spray attack. m3 = 2; // autocannon hunter - blue flashlight, autocannon. m4 = 2; // rocket hunter - purple flashlight, rocket launcher. m5 = 2; // plasma hunter - red flashlight, plasma leech gun. m6 = 2; // ice hunter - white flashlight, freeze leech gun. m7 = 2; // bow hunter - no flashlight, auto arrow launcher. m8 = 2; // melee hunter - no flashlight, melee attack, 300 health. m9 = 2; // bomber hunter - green flashlight, grenade attack. //////////////////////////////////////////////////////////////////// This section contains the number of chances for each type of alien to spawn onto the map. The line 'mm2 = 8;' means melee monster2 (the hound) has eight chances, adding up all the other aliens chances, the hound has a 8/70 chance of spawning. Changing the line to 'mm2 = 10;' gives him a 10/72 chance. Changing the line to 'mm2 = 0;' gives him no chance.
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