Alienator

This is a mod which spawns Prey enemies when you load multiplayer maps in Single Player. Be sure to read the Readme for complete informatio...

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This is a mod which spawns Prey enemies when you load multiplayer maps in Single Player. Be sure to read the Readme for complete information on how to use the mod to the fullest! :)

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Alienator
 
by DC Doom
June 2007
Patch version 1.2 required

DESCRIPTION:
This is a single player mod which spawns the alien monsters on multiplayer maps.

INSTALLATION: 
Unzip prey_alienator.zip. Place the "alienator" folder into your Prey folder, not your Prey\base folder. 

UNINSTALL:
Delete alienator folder.

STARTING GAME:
THIS IS A SINGLE PLAYER MOD. DO NOT USE THE MULTIPLAYER TAB.

Start up Prey. Select MODS tab. Select Alienator from list. Select Load Mod tab.

LOADING A MAP:
Press 'ctl' + 'alt' + '~' to bring down console.
Type in:

map game\dmroadhouse2

other map choices are:

dmescher
dmescher2
dmgravitylab_6
dmplanes_4
dmsalvagewalk
dmshuttle1
dmshuttle2
dmsphere
dmtopillogical
dmtunnelrat_8
dmwallwalk2

GAMEPLAY:
You start alone on the map. You can move around and pick up items. Alien monsters begin spawning in one at a time at intervals of 6 seconds until there are 6 monsters on the map. When a monster is killed a replacement is spawned in. The monsters are not bots and do not pick up items. Items picked up by the player are not respawned. The game continues until the player quits or dies.

The player can use the spirit bow in normal combat.


CUSTOMIZATION:	
The game files are unpacked and can be opened with a text editor like notepad or wordpad. You can change the number of monsters on a map or the chances of which type of monster spawns onto the map.

*** YOU MUST SAVE THE FILE FOR THE CHANGES TO TAKE EFFECT. ***

Open the "ai_player.script" file in the "script" folder.

Near the top of the file you should see:

#define MAX_ALIENS      6
#define RESPAWN_TIME     6

MAX_ALIENS is the maximum number of aliens that will appear on the map. You can change it to whatever you and your computer can tolerate.

RESPAWN_TIME is the respawn time interval in seconds.

Scroll down until you come to this section:

        ////////////////////
	// ALIEN LOTTERY  //
	////////////////////

	// melee
	mm1 = 1;  // fodder 
	mm2 = 8;  // hound 
	mm3 = 1;  // mutate  
	mm4 = 2;  // mutilated male
	mm5 = 1;  // harvester torso
	mm6 = 5;  // crawler

	// shooters
	ms1 = 2;  // harvester 
	ms2 = 2;  // hunter 
	ms3 = 2;  // hunter alien  
	ms4 = 2;  // hunter elite
	ms5 = 2;  // hunter elite alien
	ms6 = 2;  // hunter elite veteran	
	ms7 = 2;  // hunter veteran
	ms8 = 1;  // creature x	
	ms9 = 1;  // jen x 

	// flyers
	mf1 = 4;  // jetpack
	mf2 = 4;  // keeper 
	mf3 = 6;  // droid

	// spirit flyers 
	//60 health points, lose one health point per second so eventually they die on their own; spirit attack only.
	mf4 = 1;  // wraith 
	mf5 = 0;  // wraithminion
	mf6 = 1;  // evil talon

	// children
	mc1 = 0;  // alien girl 
	mc2 = 1;  // boy 
	mc3 = 0;  // girl  
	mc4 = 0;  // possessed boy 
	mc5 = 1;  // possessed girl	
	
	// custom hunters - 200 health
	m1 = 2;  // rifle hunter - laser sight, rifle and grenade attack.
	m2 = 2;  // acid hunter - yellow flashlight, acid spray attack.
	m3 = 2;  // autocannon hunter - blue flashlight, autocannon.  
	m4 = 2;  // rocket hunter - purple flashlight, rocket launcher.
	m5 = 2;  // plasma hunter - red flashlight, plasma leech gun.
	m6 = 2;  // ice hunter - white flashlight, freeze leech gun.	
	m7 = 2;  // bow hunter - no flashlight, auto arrow launcher.
	m8 = 2;  // melee hunter - no flashlight, melee attack, 300 health.
	m9 = 2;  // bomber hunter - green flashlight, grenade attack.

	////////////////////////////////////////////////////////////////////

This section contains the number of chances for each type of alien to spawn onto the map. The line 'mm2 = 8;' means melee monster2 (the hound) has eight chances, adding up all the other aliens chances, the hound has a 8/70 chance of spawning. Changing the line to 'mm2 = 10;' gives him a 10/72 chance. Changing the line to 'mm2 = 0;' gives him no chance.

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DC Doom


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Registered 19th April 2005

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