DC Monsters

This is a single player monster mod for those who think the original monsters were too easy. See the Readme for specific details about how...

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File Description

This is a single player monster mod for those who think the original monsters were too easy. See the Readme for specific details about how the monsters were changed.

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Download 'prey_dc_monsters.zip' (130KB)

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Readme
DC Monsters
July 2007
by DC Doom

This is a single player monster mod for those who think the original monsters were too easy.

=============

Installation:

Unzip prey_dc_monsters.zip
Place "dc_monsters" folder into your Prey folder, not your Prey\base folder.

==============

Starting game:

Start up Prey.
Select mods tab.
Select "DC Monsters" from list.

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Uninstall: delete dc_monsters folder.

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Monster Changes:

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Hunters: Hunters spend less time doing nothing, have a higher pain threshold, higher accuracy, increased health, throw short fuse grenades, and take 50% less damage from wrench attacks.


Hunter               (white) - 150 health, 30 pain threshold, 75% hit accuracy.
Hunter Elite          (blue) - 175 health, 35 pain threshold, 85% hit accuracy.
Hunter Elite Veteran   (red) - 200 health, 40 pain threshold, 95% hit accuracy.
Hunter Alien         (green) - 300 health, 60 pain threshold, 80% hit accuracy.

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Crawlers: 50% of crawlers are killer crawlers.

Killer - 1 health. when they spot you they will move straight towards you and if they get close enough, they will explode.
Normal - 1 health. the regular crawlers, they wander around a little bit and stop. You can pick them up and use them as grenades.


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Vacuums: 25 health. These are the little buglike machines that glide around on the floors. They act like homing mines now and will move towards you and explode.

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Other monsters;

Harvesters: better accuracy
Fodder & Hound: 2x damage and health.
Mutilated Male: 2x damage.

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Talon: More dove than hawk now. He will guide you around and translate for you, but he won't do any fighting for you.

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Player: Head shots do double damage to most monsters.

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Customization:

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Game files are unpacked and can be opened with a text editor like notepad or wordpad.
You must save a file for its changes to go into effect.

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Changing the fraction of killer crawlers:
In the script folder, open the ai_player file.
Near the top you should see:

// DC Monster Mod
#define KILLER_CRAWLERS      0.5   // fraction of crawlers who are killers. ( 0 to 1 ).

Change the 0.5 number to whatever you want, a higher value means more killers, a lower value means less killers.

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Changing values in monster definition files:

In the def folder, open up a monster def file you would like to change, like "monsters_hound".

Search for the line - "health"	"240"
Setting the health value higher will make the monster harder to kill.

Search for the line - "bTalonAttack"	"0" // Talon can attack this creature
Setting "0" to "1" will let Talon attack this monster.


If you getting blown up by hunter grenades a lot and want to change the fuse time,
Open the "monsters_hunter" def file.
Search for the section - "entityDef projectile_hunter_grenade {"
Below that is the line - "fuse"	 "1.0" - which is the fuse time in seconds, original was 4.0.
Change it to whatever you want.


If you want an original monster back:
Delete it's files in the def and script folders.

#################

Other stuff:

Patch version 1.3

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DC Doom


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Registered 19th April 2005

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