Prey-4-Faiakes Mod

This is a simple weapons and gameplay mod. This is not meant to be played on the starting level but for the one that follows. Ma...

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File Description

This is a simple weapons and gameplay mod. This is not meant to be played on the starting level but for the one that follows.

Main Features: ______________

- Quicker player movement. - Larger ammo per weapon. - Larger clipsizes per weapon. - Quicker firerates per weapon. - Slightly more damage per weapon.

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Readme
Prey-4-Faiakes Mod 1.1

This is a simple weapons and gameplay mod. This is not meant to be played on
 the starting level but for the one that follows.

Main Features:
______________

- Quicker player movement.
- Larger ammo per weapon. 
- Larger clipsizes per weapon. 
- Quicker firerates per weapon. 
- Slightly more damage per weapon. 




///////////////// Contents /////////////////////

1. File => pak005.pk4 => the primary mod file.

2. File => AutoExec.cfg => the secondary mod file

3. File => READme 1.0 => this readme file.



/////////////////////////////// Installation /////////////////////////////

1. Place the pak005 file into your Prey\base folder.

2. Place the Autoexec.cfg file in your Prey\base folder.

3. Place the READme 1.0 text file wherever you feel like.

---------------------------------------------------------
Note 1: If you add such files (or just alter them sometimes) you may lose
 your quicksave and have to start from the begining of the level, so make
 any changes only when you are about to start a level.

Note 2: If you have other mods that you would like to take precedence over
this one, make sure their pak number is higher. For example, if you have
something that mods a particular gun that you would like to use along with
the mods in this package, rename that pak file to 'pak006.pk4' or higher.

Note 3: Some of the changes this mod brings won't show up when you load a 
saved game. Prey has to load a new level first for all the changes to take 
effect.
---------------------------------------------------------

To UnInstall: simply delete all files of mine.




//////////////////////////// Modifications //////////////////////////////


////////
Overall:
////////


- Walk Speed => 50 % up, to 270.

- Crouch Speed => 100% (i.e. double) up to 160. 

- Ligter Light => Never heats up, changed to white,its radius 
(projection/size) doubled to "512 512 512" (+100%).

- Weapon Lag => Removed

- Weapon Ammo => All weapon ammo set to 1000 (apart from Leech Gun). If 
you can save it then you should be able to have it.


/////////
AutoExec:
/////////

FPS on screen => Enabled

Console => Enabled, just press ~ .

Note: I have implented these in an Autoexec.cfg so that they are easier to
distinguish and add/remove.


////////
Weapons:
/////////


WRENCH:
--------

Damage (normal) = up to 75 (+200%)
FireRate (alt) = faster to 0.2 (-80%)
Damage (alt) = up to 60 (+33%)
Crosshair (normal + alt) = set to 1 (yes)
Gib = set to 1 (yes)


RIFLE:
--------
RifleAmmoRechargeMax = up to 25 (+25%)
Spread = down to 0 (-100%)
ClipSize (normal) = up to 54 (+200%)
FireRate (normal) = faster to 0.9 (-36%)
Damage (normal) = up to 12 (+20%)
FireRate (Sniper) = faster to 0.3 (-66%)
Projectile velocity = up to 8750 (+25%)
ReloadDelay = faster to 0.50 (-33%)
ReloadTime = faster to 0.3 (-50%)
Gib (normal + Sniper) = set to 1 (yes)
ZoomDuration (Sniper) = faster to 0.001 ~(-66%)
ZoomFovMax (Sniper) = longer to 80 (+100%)
Recoilpitch (Sniper) = down to -0 0
Recoilyaw (Sniper) = down to -0 0


SPIRIT BOW:
------------
FireRate (normal) = faster to 0.2 (-60%)
Spread = down to 0 (-100%)
AmmoRequired (normal) = down to 5 (-50%)
Damage = up to 100 (+25%)
Gib = set to 1 (yes)
AmmoRequired (alt) = down to 15 (-25%)
FireRate (alt) = faster to 0.25 (-66%)


LEECH GUN (Soulstripper):
-------------------------
Ammo (Railgun) = up to 12 (+100%)
FireRate (Railgun) = faster to 0.3 (-80%)
Gib (Railgun) = set to 1 (yes)
Ammo (Plasma) = up to 180 (+100%)
Spread (Plasma) = down to 1 (-50%)
FireRate (Plasma) = faster to 0.09 (-18%)
Gib (Plasma) = set to 1 (yes)
Velocity (Plasma) = up to 3750 (+150%)
Velocity (Plasma c) = up to 3000 (+1400%)
explode_light_fadetime (Plasma c) = up to 1 (+400%)
Spread (Freeze) = down to 7 (-50%)
Velocity (Freeze) = up to 1740 (+200%)
Damage (Freeze) = up to 16 (+100%)
ClipSize (Lightning) = down to 0 (no clipsise)
Spread (Lightning) = down to 0
Damage (Lightning) = up to 2 (+100%)
Tracelength (All) = up to 2000 (+100%)
Damage (Sunbeam) = up to 22 (+10%)


AUTOCANNON:
-----------
Spread (main) = down to 1 (-150%)
NumProjectiles (main) = up to 5 (+150%)
Velocity projectiles = up to 9000 (+20%)
Damage (main) = up to 5 (+25%)
Knockback (main) = up to 30 (+200%)
Spread (alt) = down to 0 (-100%)
FireRate (alt) = faster to 0.3 (-333%)
Damage (main) = up to 15 (+50%)


ACID GUN (Hiderweapon):
-----------------------
ClipSize (main) = up to 16 (+300%)
Spread (main) = down to 6 (-33%)
FireRate (main) = faster to 0.3 (-70%)
Damage (main) = up to 19 (+36%)
Gib (main + alt) = set to 1 (yes)
ReloadDelay = down to 0.025 (-50%)
ReloadTime = down to 0.025 (-50%)


ROCKET LAUNCHER:
----------------
Spread (main) = down to 0
FireRate (main) = faster to 0.3 (-75%)
FireRate (alt) = faster to 0.3 (-75%)
Velocity rockets = up to 4200 (+100%)
Damage (main) = up to 60 (+10%)



//////////////////////// End of Modifications //////////////////////////


////////////////// To Do List /////////////////////////

1. Improve the Acid Gun's clip size and reloading speed.

2. Remove the overheating feature of the AutoCannon.

3. Enlarge Leech Gun ammo and clipsize.

4. Make Rocket home in on targets.

P.S. If you know how to (or you think/suspect how to) implement any of
 the above, please do not hesitate to contact me. I will take your
advice and of course give you full credit for your work.


///////////////////////// Changing This Mod //////////////////////////

If you don't like my modifications here is some basic info on how to
further tweak the mod to your preferences:

Speed, stamina, health, ammo carrying, etc.,=> can be changed from the
player.def file, in the pak000/def folder.
Weapons' damage, clip size, spread, fire rate, etc.,=> can be changed from
 the weapon's .def file, in the pak000/def folder.
Names of weapons, title screens etc., => can be changed at the
english.lang file in the strings folder.
Sounds of weapons, explosions etc.,=> can be changed from the Sound folder
by deleting/replacing appropriately.
Skins of weapons, monsters, objects etc.,=> can be changed from the dds and
models folders.



/////////////////////////// Last Words //////////////////////////////


- Feel free to contact me about the mod or any ideas you might have on how
to improve it. (faiakes AT hotmail.co.uk)

- Also, feel free to use and release this mod with yours (don't bother
e-mailling me about it) but do e-mail me with your new mod because I would
like to give it a try! You may redistributed this mod on CD, DVD. You may
NOT sell this mod (apart from charging for the DVD or CD) nor claim any
 intellectual rights to it.

- Credit to myself and anybody else's code found in this mod, is obligatory
(and good manners). Should you not credit me i will ask that your mod be removed
from any hosting site and will, naturally, publicly accuse you of hijaking my code.


Faiakes

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Faiakes


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Registered 3rd September 2004

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