Sonic Mayhem v1.6

It was a dark and stormful evening. Colonel Jo Seung had called you in for a special mission: "Operation Alien Overlord is currently underwa

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It was a dark and stormful evening. Colonel Jo Seung had called you in for a special mission: "Operation Alien Overlord is currently underway, but so far we have only one active operator..." You twiddle your thumbs as Jo Seung goes on about Stroggos and kimchi, but then he slaps you. "Owwww! What was that for?" you yell and clench your ear. "Silence, fool! We need you to gather intel, and we need it now!" he shrieks. "Ok, ok, I'm going..." you whimper as you- "SIR!" he interrupts. "Ah! Yes! I-I'm going, SAH!" And then you swam through the sewer systems of Stroggos until the end of the tunnel.

A Quake 2 singleplayer unit by Quakeulf (quakeulf@gmail.com)
For Quake 2's 20th anniversary .

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Download 'Sonic Mayhem_Q2_3.rar' (13.73MB)

About This Version (1.6)

Version: 1.6

Released: 1st October 2019 2:55am

Screenshots
Readme
----------------
| SONIC MAYHEM |
| version 1.6  |
----------------

PLAY THIS WITH THE ORIGINAL QUAKE 2 SOUNDTRACK!!!

A Quake 2 singleplayer unit by Quakeulf (quakeulf@gmail.com)
For Quake 2's 20th anniversary

----------------
 2nd of March 2019
----------------
I FUBAR'd the secret map and had to fix some issues with it...

----------------
 17th of February 2019
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This update includes a whole new secret map, a few more tweaks and fixes to the existing maps,
and a little bit of balancing to some item drops. ;w;

----------------
 27th of January 2019
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Merry new year everynyan. :3

This update includes a fix to tech3 in which a new area became accessible too early, 
and I have also rebalanced it with less railgun ammo. Since so many tanks drop backpacks, 
I figured that the Gladiators could go mostly without dropping railgun ammo.

----------------
 7th of April 2018
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I just had to add a bit more to this unit. 
I felt I needed to connect the maps more coherently. 
Don't hurt me. ;_;
(See changelog below for the details.)

----------------
 31st of March 2018
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DISCLAIMER:

This unit was made only with myself in mind because at the time I made it I was the only one 
I knew who played Quake 2-custom content for singleplayer that I knew of. Since I have played 
the game on and off since its release, it is based around how familiar I am with the enemies 
and game mechanics. Therefore it is not suited for someone new to this game.

I have had a lot of complaints about people becoming lost playing this unit. 
I have done a few things to address this issue and I hope it will be worth it.

----------------
 9th of December 2017
----------------
Happy anniversary, Quake 2! :3

I know you're not getting the most love on the internets, but you mean something to me.

This unit was started in January 2017 and is now finally ready for a first release.

I have included the .map-files so you can have a look at how this was created.

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| THE STORY    |
----------------

It was a dark and stormful evening. Colonel Jo Seung had called you in for a special mission:
"Operation Alien Overlord is currently underway, but so far we have only one active operator..."
You twiddle your thumbs as Jo Seung goes on about Stroggos and kimchi, but then he slaps you.
"Owwww! What was that for?" you yell and clench your ear.
"Silence, fool! We need you to gather intel, and we need it now!" he shrieks.
"Ok, ok, I'm going..." you whimper as you-
"SIR!" he interrupts. "Ah! Yes! I-I'm going, SAH!"
And then you swam through the sewer systems of Stroggos until the end of the tunnel.

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| HOW TO PLAY  |
----------------

1. Take the files in the maps-folder and put them in baseq2\maps
2. Take the files in the textures-folder and put them in baseq2\textures
3. IF you start it in any client but Q2Pro use these console commands:
skill (your skill from 0 to 3)
map tech1

IF you start it in Q2Pro, use "gamemap" instead of "map" and write this command first:
newgame
skill (your skill from 0 to 3)
gamemap tech1

skill 0 = Easy
skill 1 = Medium
skill 2 = Very Medium
skill 3 = Hard

----------------
| CHANGELOG    |
----------------
1.6
- Fixed button and other issues on the secret map.

1.5
- Added a new secret map.
- Balanced energy/bullet/shell ammo availability.
- Made adjustments to existing maps to allow transition to secret map. 
- Fixed a few issues with missing and stuck entities stuck.

1.4
- Delayed accessibility of the new area on tech3.
- Balanced the total railgun ammo availability a lot down.

1.3
- Added a new area to tech3 to connect tech1 with tech3 and tech5 with tech1 and tech3.
- Repositioned some Stroggos.

1.2
- FIXED THAT GODDAMN TEXTURE MISALIGNMENT ON tech2.
- Reworked certain areas to enhance navigation.
- Moved and replaced some enemies.
- Made it possible to exit the pond in nottech2 from both sides.
- Fixed(?) a bug with a mission objective and a button on tech1.
- Added extra waiting time to the start of tech5.
- Improved VIS in some places.

1.1
- Fixed some bugs, etc.

1.0
- First release!

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| KNOWN ISSUES |
----------------
The map "tech3" has a memory-related(?) crash in some clients.
The map "tech5" might kill you on start if accessed directly or in Q2Pro.
This has been tested in Yamagi 7.10, v3.24, Q2Pro, and vaniller.
Recommended clients are thus Q2Pro, v3.24, and vaniller.

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| UNIT MAPLIST |
----------------
Do not look here unless you want it all spoiled for you, or just need reference:
tech1
tech2
tech3
tech4
tech5
nottech
nottech2
techsecret

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| THANKS TO... |
----------------
ModDB for promoting this! :3

Aqui De Rossi for finding the texture error on tech2. :'3c

Commander Theodoricos for betatesting and squashing bugs. It is greatly appreciated. :3

Twitchy for ripping the Quake-runic textures. It is greatly appreciated too. :3

The Radiant-team for making a level editor I have used for 17 years now. :3

Tastyspleen's hosting of the mapping tutorials, and Quake 2 Cafè for the archives. :3

Whoever else helped with feedback on designs and such during development. :3

If you have additional feedback or anything, please come in here: https://discord.gg/ckgY7WJ

----------------

THANK YOU FOR PLAYING!

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