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Q3_Ctemple

1685791006-q3_ctemple.zip

Description

This is a Quake3 conversion of my Elite Force ctemple map. It's largely untested so gameplay millage may vary & there maybe some unforeseen glitches\bugs. It's a little dark on default settings so, I would recommend increasing r_gamma to around 1.6.

It's a large-sized symmetrical CTF map. 3 reasonably sized rooms with linking corridors & an exterior which is submerged underwater in a giant "bowl" of water. Elevators\Lifts are present in each of the flag rooms that link to towers above the water, the elevators a slow moving.

The main middle room has an opening in the floor where you can swim out. There are also teleporters linking to structures above ground\the water line.

From the towers there are some jump pads that shoot you across the map (tower to tower). Some of the pickups are in the water & there's some custom sounds on them.

There may be a secret room somewhere. This map is big but the route flag to flag is not so long.

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README

Q3_Ctemple by Chilla-X 
*************************
Name:         	q3_ctemple
Game Type:      FFA, Team FFA, CTF
Recommended:	4+ players
Bot Support:	Yes

DESCRPTION
**********
This is a Quake3 conversion of my Elite Force ctemple map. It's largely untested so gameplay millage may vary & there maybe some unforeseen glitches\bugs. It's a little dark on default settings so, I would recommend increasing r_gamma to around 1.6.
It's a large-sized symmetrical CTF map. 3 reasonably sized rooms with linking corridors & an exterior which is submerged underwater in a giant "bowl" of water. Elevators\Lifts are present in each of the flag rooms that link to towers above the water, the elevators a slow moving.
The main middle room has an opening in the floor where you can swim out. There are also teleporters linking to structures above ground\the water line.
From the towers there are some jump pads that shoot you across the map (tower to tower). Some of the pickups are in the water & there's some custom sounds on them.
There may be a secret room somewhere. This map is big but the route flag to flag is not so long.

INSTALLATION
************
Stick the Pk3 in your Baseq3 folder, run from menu or console (map q3_ctemple)

KNOWN BUGS\ISSUES
**********
On a lower end machine, you might get some frame rate drop looking across from one side of the map to the other with the structures in view because of the number of surfaces being drawn. This was optimized  as much as I could get it.
if you're using the Q3 spearmint client, the skybox entiites will not render unless you enable gl2. Com_renderer opengl2; vid_restart fixes the issue.
This map will not load on the Vannila Q3 client, it needs a more recent client like ioq3.

COMPILE TIME
************
A measurement of time

COMPILE MACHINE
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A computer

THANKS & CREDITS
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ID for a wonderful game & the Q3 engine.
Custom textures & shaders  (if not made by me) - Amythyst7, Sock, Wakey
Custom map objects - Christoph "1nfern0" Grafl, Finko, Dallas Nutsch
Custom sounds - 
I apologize if I have forgotten anyone.
**************************************************
email me - [email protected]

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