Inverted Normal Mapped Low-Poly Foliage

This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normal...

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This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normalmap values. For more information you can visit the public thread on the team forum.

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Download 'SHshrubsingame080706b.avi' (1.79MB)

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