New Quake 4 Deathmatch Map - VIA Pinball Arena

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Published by Bluehair 16 years ago , last updated 4 years ago
  • Submitted by Josh Holmes
  • Hi all. VIA have just released a custom Quake 4 Deathmatch map, suitably titled VIA Pinball Arena. Designed for 2 - 5 player skirmishes, VPA is a large arena style map that pushes the rendering engine fairly hard (at default settings), but has been optimized to be playable over a wide variety of system configurations. This has been achieved by tweaking each light source so that the r_lightdetaillevel # console command will affect them respectively, depending on which setting is used by the player (this can make a massive difference to frame rates). A download link, screenshots and information on how to use the r_lightdetaillevel command (and what specific settings will do) are available at this URL.
    The design of VIA Pinball Arena has been inspired my 2 greatest loves of gaming - First Person Shooters and Pinball. The layout is a symetrical design, which makes it fairly easy to learn and navigate. There are quite a few bounce pads that have been incorporated to push players around the map - this is where part of the pinball inspiration comes in. They have been used to semi-simulate pop bumpers (although are not at all random in the way they push players around, unlike pop bumers in pinball) and vertical upright kicker scoops. These are all located fairly obviously and it doesn't take long to figure out where they are intended to send you. Be careful though - they can make railslug bait out of you :-)
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