Aerowalk

A map made for Quake that has been ported twice, once on Quake II and now its made its way to Quake 4.

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File Description

A map made for Quake that has been ported twice, once on Quake II and now its made its way to Quake 4.

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Instructions:
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Unzip and put HUB3AWQ4.pk4 in Quake4/Q4base folder.
Map will be selectable  with dm and tourney.
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TITLE                   : Aerowalk
FILENAME                : HUB3AWQ4.zip
AUTHOR                  : The Preacher, Hubster (remade by RKTzZz)
DATE                    : Nov 30,2005
GAMW TYPES              : Tourney, dm
EMAIL ADDRESS           : j1bber1sh@hotmail.com
ZIPFILE CONTENTS        : HUB3AWQ4.pk4, HUB3AWQ4.txt
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A bit of history:
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Aerowalk was originally made by the Preacher, for Quake. A Quake II version was
released, by which time, Aerowalk had become a very popular duel level. Full
credits for design and ownership go to Preacher. Well done for making one of the
best custom levels of all time!
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Notes:
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The brushes of this map are a direct port from Hubsters q3 version. Textures,
particle fx, lights, visportals etc. were done by me. This version by me started
as just a "fun" project for myself, but as I came closer to completion i realized 
that the feel and gameplay of the map worked great (or way better than I expected) 
for Quake 4. Together with the fun factor and the absolute genious of the map (plus
the lack of good maps atm) i realized i had to release this to the public! This map
is for the community!!! I am in no way trying to take credit for the design of this
map!! I only hope people will appreciate and enjoy this map for what it is, and 
therefor strengthen the community!
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Construction:
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SPAWNS                   :6
wEAPONs                  :Railgun, Rocket Launcher, Lightning Gun, Grenade Launcher,
                          Shotgun.
PROGRAMS USED            :Q4 Editor, FXEditor, Adobe Photoshop 9.0, gtk radiant,
                          Q3toD3GUI, q3map2.exe.
BUILD TIME               :approx 1 month
KNOWN BUGS               :Grenades don't go through rail/yellow armor teleport properly!
                          The reason for this is a bit complicated, so im not going to 
                          explain. But after alot of consideration, I feel this won't 
                          affect gameplay much at all!
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CREDITS and SPECIAL THANX:
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[Quote]Hubster PREACHER: for building a map like this. It's a true piece of genious!
                       : (I couldn't agree more!)
[Quote]Hubster BANJO   : for all his help. Item placements. Once again we have forged our
		       : strengths to deliver what we feel is another solid release.
HUBSTER: I give full credit, for your dedication and truely bringing this map to life!

Special thanx go out to a few buddies: ::Badfish::, [xeno]Justin, RuNNeR, Richard "Son of Sam 2 " Potter

Thank you all for your inspiration and help! 
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RKTZZ


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Registered 4th December 2005

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