This map is sort of an homage to Hexen and Quake 1 with its medieval design and autumn motif but it is set during the Strogg invasion of Earth around 2065. In a small rural community somewhere in Europe the Strogg set their sights in the settlement's monastery where mystical runes are rumoured to be closely guarded. It's up to the human forces to defend and repel the alien intruders from these holy grounds.
a===================== . AFTER THE WAR 2 . ..................... . M O N A S T E R Y . ===================== August 2006 - Custom MP map for Quake 4 by Mordenkainen (xor.planetaclix.pt) A dedication to the original After the War game I spent countless hours playing in my youth: http://www.worldofspectrum.org/infoseek.cgi?regexp=^After+the+War$&pub=^Dinamic+Software$ DESCRIPTION ----------- This map is sort of an homage to Hexen and Quake 1 with its medieval design and autumn motif but it is set during the Strogg invasion of Earth around 2065. In a small rural community somewhere in Europe the Strogg set their sights in the settlement's monastery where mystical runes are rumoured to be closely guarded. It's up to the human forces to defend and repel the alien intruders from these holy grounds. MAP INFORMATION --------------- Game Types: Deathmatch, Team DM, DeadZone Editor Used: Quake4 Radiant 1.1 Build Time: 37 days Total Brushes: 8934 Total Entities: 411 Compile Time: 127 seconds (Core 2 Duo E6600) This map supports three Light Detail levels: 0 (Max), 5 (Medium), 10 (Minimum). INSTALLATION ------------ You must have Quake 4 v1.3 or higher already installed. 1) Extract the contents of "atw21.rar" to your "/q4base/" folder, after which you'll find the following files: atw2_data.pk4 -> Custom textures used by this map. atw2_maps.pk4 -> Custom materials, guides, models, definitions, and the ATW2 map. atw2_license.txt -> The Creative Commons License for the custom assets I created. atw2_readme.txt -> This file. Surprising, isn't it? atw2_credit/* -> All the readme files from all the third-party assets included. 2) The map should now be available from the Server menu. If you want to walk around in the map in singleplayer type "map mp/atw2" in the console. To uninstall ATW2, simply delete the files you extracted. CHANGELOG --------- v2.1: June 2007 *Replaced all the ladders with jumps because patch v1.3 removed ladders in multiplayer. I was waiting for id Software to release the final v1.4.1 patch to see if they had fixed it but I'm tired of waiting. This changes the dynamics of the map completely making it much faster paced though it did turn out better than I had anticipated. *Used some of the medieval themed official textures that came with the v1.3 patch in place of some custom ones I was using to reduce filesize and asset management complexity. *Compressed most of the custom texture assets with DXTn to reduce download size, texture usage and improve loading times. CREDITS ------- People that have made this map better than it would have been or that made it even possible in the first place. In no particular order: BNA! For creating a haven for us DOOM 3 engine junkies long before the game was even out. http://www.doom3world.org bb_matt For your insightful comments and tutorials. rich_is_bored For your excellent tutorials. iceheart For creating http://www.modwiki.net the permanent DOOM 3 engine editing reference. berneyboy For releasing his Photorealistic texture pack and allowing map makers to use it. http://www.planetquake.com/berneyboy/textures.htm Marko Dabrovic For additional textures. email@example.com gw For models and textures. firstname.lastname@example.org IR For additional textures. Ido Magal For additional textures. tawilson For additional textures. email@example.com Ryan Rutherford For additional textures. firstname.lastname@example.org Remember, whenever you distribute third-party mods/assets with your work always give credit where credit is due. Support the modding community, you're a part of it. LEGAL INFORMATION ----------------- This work includes elements from different third parties which are under various licenses. Make sure you read all the information in all the files inside the "atw2_credit" folder. For instance, the majority of the custom textures, which were created by berneyboy, are covered with a license that prohibits CD-ROM or similar physical distribution. Where my own work is concerned (see the next section for details) it is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. To view a human-readable summary of the license visit http://creativecommons.org/licenses/by-nc-sa/3.0/ . To view a copy of this license, read the atw2_license.txt file or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. DOOM and Quake are registered trademarks of id Software, Inc in the U.S. Patent and Trademark Office and/or some other countries. THIRD-PARTY ASSET LICENSE MANIFEST ---------------------------------- To make it easier for fellow modders to reference which assets are covered by which license this section sorts all the textures and models by author/license. All assets not specifically referenced here were created by me and are covered by the license in the atw2_license.txt file. --- All the following assets were made by BerneyBoy (http://www.planetquake.com/berneyboy/textures.htm) and are covered by the license in the atw2_credit/Readme_PhotoRealistic.txt file: textures/atw2/door/door01_d textures/atw2/door/door061_d textures/atw2/door/door066_d textures/atw2/door/door075_d textures/atw2/door/shutter01_d textures/atw2/door/stainedglass03_d textures/atw2/door/stainedglass04_d textures/atw2/door/stainedglass05_d textures/atw2/door/window003_d textures/atw2/door/window023_d textures/atw2/door/window034_d textures/atw2/foliage/bark01_d textures/atw2/foliage/bark02_d textures/atw2/terrain/frontage012_1_d textures/atw2/terrain/frontage012_2_d textures/atw2/terrain/frontage014_1_d textures/atw2/terrain/frontage018_1_d textures/atw2/terrain/frontage048_d textures/atw2/wall/brick027_d textures/atw2/wall/brick029_d textures/atw2/wall/brick052_d textures/atw2/wall/concrete049_d textures/atw2/wall/floor044_d textures/atw2/wall/floor099_d textures/atw2/wall/marble_white01_d textures/atw2/wall/rock023_d textures/atw2/wall/roof04_d textures/atw2/wall/roof05_d textures/atw2/wall/roof06_d textures/atw2/wall/wood01_d textures/atw2/wall/wood04_d textures/atw2/wall/wood075_d --- All the following assets were made by gw (email@example.com) and are covered by the license in the atw2_credit/gwdm1_readme.txt file: models/mapobjects/atw2/boulders1 models/mapobjects/atw2/bricks1 models/mapobjects/atw2/bricks2 models/mapobjects/atw2/ferns1 models/mapobjects/atw2/ferns2 models/mapobjects/atw2/plant1 models/mapobjects/atw2/plant2 models/mapobjects/atw2/plant3 models/mapobjects/atw2/plant4 models/mapobjects/atw2/rock2c models/mapobjects/atw2/tree1 models/mapobjects/atw2/tree2 models/mapobjects/atw2/tree3 models/mapobjects/atw2/tree4 models/mapobjects/atw2/tree5 models/mapobjects/atw2/tree6 models/mapobjects/atw2/treestump models/mapobjects/atw2/weeds textures/atw2/foliage/bark03_d textures/atw2/foliage/ferns_01_d textures/atw2/foliage/ferns_02_d textures/atw2/foliage/plant_01_d textures/atw2/foliage/plant_02_d textures/atw2/foliage/plant_03_d textures/atw2/foliage/stump_d textures/atw2/foliage/tree_branch_01_d textures/atw2/foliage/tree_branch_02_d textures/atw2/foliage/tree_branch_03_d textures/atw2/foliage/weeds_d textures/atw2/terrain/gw_dm1_dirt_01_d textures/atw2/terrain/gw_dm1_grass_01_d textures/atw2/terrain/rock_01_d --- All the following assets were made by Ido Magal and are covered by the license in the atw2_credit/venice_readme.txt file: textures/atw2/door/ironfence_d textures/atw2/door/irongate_d textures/atw2/door/window002_d textures/atw2/sfx/water_tint_d textures/atw2/wall/brick04_d textures/atw2/wall/pavement02_d textures/atw2/wall/roof03_d --- All the following assets were made by IR (http://pixelmorgue.com/index.php?action=profile;u=9) are not covered by any known license. textures/atw2/wall/gothicwall_d textures/atw2/wall/ir_stonefloor01_d --- All the following assets were made by http://www.grsites.com/ and are not covered by any known license except a requirement to link to the website. sound/atw2/bell1 sound/atw2/bird1 sound/atw2/bird2 sound/atw2/wind1 --- All the following assets were made by Marko Dabrovic (firstname.lastname@example.org) and are not covered by any known license. textures/atw2/trim/kapitel1_d textures/atw2/trim/kapitel2_d textures/atw2/trim/kapitel3_d textures/atw2/trim/kapitel4_d textures/atw2/wall/kamen_d textures/atw2/wall/kamenstup2_d textures/atw2/wall/kamenstup_d textures/atw2/wall/ramor1_d --- All the following assets were made by tawilson (email@example.com) and are not covered by any known license. textures/atw2/trim/rt_thingnotr_d textures/atw2/trim/rtnick2car2_trim_d textures/atw2/trim/rtnick2car2_trimwhite_d textures/atw2/trim/trim_stair_01_d textures/atw2/trim/trim_stone_01_d textures/atw2/wall/flummer_d textures/atw2/wall/gn_brikli_d textures/atw2/wall/gn_tiley_2c_d textures/atw2/wall/gno_blume_1_d textures/atw2/wall/gno_hfbrick_d textures/atw2/wall/gnobas_cur_v2_d textures/atw2/wall/rtnick2a_d textures/atw2/wall/rtnick2car_d --- All the following assets were made by Ryan Rutherford (firstname.lastname@example.org) and are not covered by any known license. textures/atw2/trim/rt_thingnotr_local textures/atw2/trim/rt_thingnotr_s textures/atw2/trim/rtnick2car2_trim_local textures/atw2/trim/rtnick2car2_trim_s textures/atw2/trim/rtnick2car2_trimwhite_local textures/atw2/trim/rtnick2car2_trimwhite_s textures/atw2/trim/trim_stair_01_local textures/atw2/trim/trim_stair_01_s textures/atw2/trim/trim_stone_01_local textures/atw2/trim/trim_stone_01_s textures/atw2/wall/flummer_local textures/atw2/wall/flummer_s textures/atw2/wall/gn_brikli_local textures/atw2/wall/gn_brikli_s textures/atw2/wall/gn_tiley_2c_local textures/atw2/wall/gn_tiley_2c_s textures/atw2/wall/gno_blume_1_local textures/atw2/wall/gno_blume_1_s textures/atw2/wall/gno_hfbrick_local textures/atw2/wall/gno_hfbrick_s textures/atw2/wall/gnobas_cur_v2_local textures/atw2/wall/gnobas_cur_v2_s textures/atw2/wall/rtnick2a_local textures/atw2/wall/rtnick2a_s textures/atw2/wall/rtnick2car_local textures/atw2/wall/rtnick2car_s --- The authors of the following assets were unspecified in original readme files and are not covered by any known license. textures/atw2/door/window001_d textures/atw2/trim/brownbar_d textures/atw2/wall/brick05_d textures/atw2/wall/brick06_d textures/atw2/wall/brick07_d textures/atw2/wall/housewall01_d textures/atw2/terrain/frontage01_d textures/atw2/wall/brick01_d textures/atw2/wall/brick02_d textures/atw2/wall/crate01_d textures/atw2/wall/crate02_d textures/atw2/wall/crate03_d textures/atw2/wall/roof02_d textures/atw2/foliage/bark01_d textures/atw2/foliage/bark02_d textures/atw2/foliage/grass1_d textures/atw2/foliage/grass2_d textures/atw2/foliage/grass3_d textures/atw2/foliage/vine2_d textures/atw2/trim/egg_dart_d textures/atw2/trim/egg_dart_local textures/atw2/trim/egg_dart_s textures/atw2/trim/metalrail1_d textures/atw2/trim/rope_d
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