Better than Nothing

Entitled "Better than nothing", this is a new TDM map for 2v2 ownage...I love the pace of the map and for those of you having problems ach...


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Entitled "Better than nothing", this is a new TDM map for 2v2 ownage...I love the pace of the map and for those of you having problems achieving decent frames, this map has simple textures and should be playable for most of you's a bit dark but that can be fixed by tweaking r_lightdetaillevel and r_lightScale.

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Title				: Better than Nothing
Date				: November 2005

Author				: Rich "swelt" Jacques

Email Address			: [email protected]
Website				:

Description			: 4v4 TDM map for Quake 4


This map is a BETA release.  That means that it is not final and that
I am open to suggestions and feedback.  The best feedback you can
provide is an explanation of what you like and do not like about the
map.  Please don't tell me "you should move X item to Y position" - 
I will ignore this.  Instead tell me "I found it really easy to run
from X to Y and won some games because of it".  Other than that
all constructive comments welcome.

Note that there is currently an issue with Quake 4 and custom map 
support.  If you have a custom map on a server, any connecting clients
must have the map or they will fail pure checks.  The fix for this
(addon.conf) is currently half-baked and unworkable.  When Quake4 is
fixed, this problem will go away.

- Play Information -
 : Extract map_swq4dm2.pk4 from the zip into quake4/q4base folder.
 : Start a multiplayer game through the menu or find a server
 : running the map.

- Level Information -
Game type		: tdm, ffa
Single Player		: No
Player load		: 4v4, 2v2, 2 - 8
Weapons			: SG, GL, HB, LG, NG, RG, 2xRL.
Stuff			: 1xRA, 2xYA, MH, Quad

- Construction -
Editors used	: Quake 4
Utilities used	: Editpad

- Notes -

This map isn't intended to be my magnum opus, the best TDM map
I can do.  That would take too long.  It seems to me that Quake4
is in dire need of more TDM maps as soon as possible.  Hence this 
map, which is intended to be a basic, standard team dm map.  

The layout is new but hardly innovative - plenty of 
rooom-corridor-room to keep the performance tight.  The visuals 
are basic and functional, again keeping performance high.  If by
some stroke of luck the map becomes insanely popular, I'll be
prepared to revisit the visuals at a later date.  Right now, this
map is "better than nothing".

r_lightdetaillevel settings are supported, according to drach's 
standards - 9 is ambient only, 5 is a fast compromise, 3 gives most 
lights and 0 is full detail.

- Credits -
: id Software for Quake, Quake 2, Quake 3, Quake 4, Doom3
: Everyone who has given me feedback
: Everyone who has played this level, cheers!

- Links -

CPMA Homepage

- Copyright / Permissions -
You may not include or distribute this map in any sort of 
commercial product without permission from the author. You may 
not mass distribute this level via any non-electronic means, 
including but not limited to compact disks, and floppy disks
without permission from the author.

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Registered 3rd March 2005

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