Brilliant Highlights

This is a mod that changes the shaders to improve highlights and the overall look of the game.

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File Description

This is a mod that changes the shaders to improve highlights and the overall look of the game.

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Download 'bhmod_q4.zip' (584KB)

Readme
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Brilliant highlights
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Ver 0.31b

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What is it?
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A modified shader for Quake 4 (and D3/RoE as a separate mod) that gives high quality dynamic highlights and enhaces the 3D look of surfaces.

- Dynamic highlights. 	Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
 
- Highlight masking. 	Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. 

- Compatibility. 	Any hardware capable of the ARB 2.0 path can run this mod. 

- Performance. 		BH mod favours math power over memory bandwidth as this is the current trend. 


So how do I install?
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Extract the package to your quake 4 folder and "Brilliant highlights" mod will appear to the mods menu. 

Bugs?
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With Doom 3 I saw occational oddly coloured objects but I have only tried the 3 first levels for Quake 4! Remember, this is beta...

What else?
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For the more tweaker in heart; you can adjust the minimum and maximum power and the minimum mask within the shader. The comments describe how.

Feedback?
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Sure; mail me at maha_x [AT] hotmail [DOT] com

Disclaimer?
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See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.

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Maha_x


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Registered 1st June 2005

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