Brilliant highlights

A modified shader for Quake 4 (and Doom 3 / RoE as a separate mod) that enhances the appearance of lights and bumpmaps.

Download

Uploading...
Do not refresh or leave this page!

File Description

A modified shader for Quake 4 (and Doom 3 / RoE as a separate mod) that enhances the appearance of lights and bumpmaps.

Read More

Screenshots
Readme
====================
Brilliant highlights
====================
Ver 0.60b

###

What is it?
-----------

A modified shader for Quake 4 (and Doom 3 / RoE as a separate mod) that enhances the appearance of lights and bumpmaps.


Features (* new since last version)
-----------------------------------

# HQ specular highlights #
	- Power function based falloff
	- Dynamic falloff (shinyness)
	- Specular map masking
	- Reflect vector math for true per-pixel result

# HQ Normalmapping #
	- Normalmap normalization increases bumpmap quality
	- Normalmap filtering(*) reduces specular aliasing

# HQ diffuse falloff #
	- New math based diffuse falloff(*) enhaces the contrast and appearance of lighting

# Backlights #
	- New backlights(*) add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.


Lost & Found
------------
- The unpleasant "X-ray" light has been fixed (from version 0.50)
- There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine.
- Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF
- Outdoor areas appear slightly darker than before, there might be a 0.61 version out later to better balance the lighting conditions



So how do I install?
--------------------

Option A: Create a folder to your Quake 4 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Quake 4 mods menu. Use this option if you play online (servers wont allow permanent mods)

Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod.pk4" to your quake4/q4base folder. The mod will then be automatically (and allways) enabled.


Uninstall?
----------

Option A: Delete the folder.

Option B: Delete file "z_bhmod.pk4" from your quake4/q4base folder.


Feedback?
---------

Sure; mail me at maha_x [AT] hotmail [DOT] com


Disclaimer?
-----------

See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.

Read More

Comments on this File

There are no comments yet. Be the first!

Maha_x


50 XP


Registered 31st May 2005

16 Files Uploaded

Share This File
Embed File