A modified shader for Quake 4 (and Doom 3 / RoE as a separate mod) that enhances the appearance of lights and bumpmaps.
==================== Brilliant highlights ==================== Ver 0.60b ### What is it? ----------- A modified shader for Quake 4 (and Doom 3 / RoE as a separate mod) that enhances the appearance of lights and bumpmaps. Features (* new since last version) ----------------------------------- # HQ specular highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - Normalmap filtering(*) reduces specular aliasing # HQ diffuse falloff # - New math based diffuse falloff(*) enhaces the contrast and appearance of lighting # Backlights # - New backlights(*) add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. Lost & Found ------------ - The unpleasant "X-ray" light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF - Outdoor areas appear slightly darker than before, there might be a 0.61 version out later to better balance the lighting conditions So how do I install? -------------------- Option A: Create a folder to your Quake 4 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Quake 4 mods menu. Use this option if you play online (servers wont allow permanent mods) Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod.pk4" to your quake4/q4base folder. The mod will then be automatically (and allways) enabled. Uninstall? ---------- Option A: Delete the folder. Option B: Delete file "z_bhmod.pk4" from your quake4/q4base folder. Feedback? --------- Sure; mail me at maha_x [AT] hotmail [DOT] com Disclaimer? ----------- See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.
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