Brilliant Highlights mod

A modified shader for Quake 4 that updates Quake's graphics to a more modern day level.

This new version should correct problems with th...

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File Description

A modified shader for Quake 4 that updates Quake's graphics to a more modern day level.

This new version should correct problems with the new 8000 series Geforces.

Features

# HQ specular highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Per-pixel Halfangle math

# HQ Normalmapping # - Normalmap normalization increases bumpmap quality - Normalmap filtering reduces specular aliasing

# Other FX # - "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. - "Pocket shadows" creates shadows into the dents of the bumpmaps.

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Download 'bhmod_q4.zip' (90KB)

Readme
====================
Brilliant highlights mod by Maha-X
====================

Ver 0.3.1c small update by DFM

Past versions by Maha-X
-------------
0.3.1b
0.2.60 (0.60b)
0.2.50
0.1.40
0.1.31
0.1.30
0.1.21


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What is it?
-----------

A modified shader for Quake 4 that updates Quake's graphics to a more modern day level.

This new version should correct problems with the new 8000 series Geforces.


Features
-----------------------------------

# HQ specular highlights #
	- Power function based falloff
	- Dynamic falloff (shinyness)
	- Specular map masking
	- Per-pixel Halfangle math

# HQ Normalmapping #
	- Normalmap normalization increases bumpmap quality
	- Normalmap filtering reduces specular aliasing

# Other FX #
	- "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
	- "Pocket shadows" creates shadows into the dents of the bumpmaps.


Beta status
------------

Untested for Radeon hardware! Should work "by the specs" but this hasn't insured anything in the past.


So how do I install?
--------------------

Option A: Create a folder to your Quake 4 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Quake 4 mods menu. Use this option if you play online (servers wont allow permanent mods)

Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod_q4.pk4" to your Quake4/q4base folder. The mod will then be automatically (and allways) installed.

Brilliant Bloom update:

Copy the interactions.vfp from this package's glprogs folder to your brilliant bloom's glprogs (overwriting the old file).

Activate normal drawing adding in Autoexec.cfg the line...: set cm_drawNormals "1"


Uninstall?
----------

Option A: Delete the folder you created above.

Option B: Delete file "z_bhmod_q4.pk4" from your Quake4/q4base folder.


Feedback?
---------

Sure; mail me at maha_x [AT] hotmail [DOT] com

Disclaimer?
-----------

See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.

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Maha_x


50 XP


Registered 1st June 2005

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