This is a map that is mainly created for one-on-one's but can be played with a few more players and the gameplay should not get to overwhel...


Do not refresh or leave this page!

File Description

This is a map that is mainly created for one-on-one's but can be played with a few more players and the gameplay should not get to overwhelming. Keep in mind this is a beta version and there are still a few additions that will be made to the map at a later date.

Read More

Download 'map_bstdm1beta1.rar' (4.34MB)

Here is my first Q4 map, Chryosis. Its a duel map, but you could probably play a 2v2 on it or some FFA with a small amount of players, since its a bit bigger than most duel maps out at the moment. It has a quad for those modes but obviously is removed for duel play.

During private play testing I had a lot of fun dueling on this map, but then I do know it quite well ;) there are quite a few jumps and shortcuts which might take a while to learn, but I'm sure seasoned players will pick it up fairly quickly.

Some people might be pleased to know the map has ledge catching. It doesn't mean the jumps are "easy" though, its just a feature of the map if you know what I mean. Personally I like it and find it makes things feel a lot smoother, and gives that feeling of just making a jump.

There are a few "unfinished" things on the map but its mostly textures. These things are only temporary and should be sorted out by the next beta:

- The lighting isn't optimised, the lights are only really there so that the map isn't completely dark when ambient light isn't being used, and it looks nicer for screenshots.
- There are some brushes which are just there to facilitate gameplay / 1v1 balancing, such as a bar which stops you from ramp jumping up to YA from the ground.
- The teleporters are about as basic as the get, looks wise, but it doesn't bother me at the moment - I'll try and make them look nice for the next beta.
- There are no weapon spawn markers at the moment, but tbh the main weapons are marked by being in cubby holes etc. so shouldn't be a major problem.

Mostly I am looking for any gameplay issues that come up (item placement, amount of health, routes etc.), as I know about most of the texture/brush/lighting things I need to do. But if you see something that I might miss please let me know, all suggestions are appreciated.

If you want to chat about the map with me on IRC come to channel #fragaholics on quakenet, it is the official channel for the map xD

Read More

Comments on this File

There are no comments yet. Be the first!


50 XP

Registered 13th September 2007

1 Files Uploaded

Share This File
Embed File