An upgrade for users of version 1.0 of the DeltaCTF mod.
[v1.100] Mini-Changelog: add: New instagib gametype, DeltaICTF add: Powershield damage flash effect add: Captains in Matchmode add: Coaches in Macthmode add: invitePlayer command for Captains add: resignCaptain command for Captains add: teamlock command for Captains add: teamunlock command for Captains add: inviteCoach command for Captains add: kickCoach command for Captains add: Timeouts in Matchmode (by default each team captain / coach may call 3 timeouts, 60 seconds in length using the 'timeout' and 'gameon' commands. Server configurable with si_timeoutCount / si_timeoutLength) add: Specator hud, includes player award stats. add: Hooked award added for grapple kills add: Powerups are now displayed on the onaim mouse hovers over clients add: Teamlock Icons for Scoreboard add: Teamlock warnings during warmup add: Benchwarmer icons on scoreboard add: Captain icons on scoreboard add: Coach icons on scoreboard add: Timeout values on scoreboard add: New chat tokens, #r for rune, #d for last damaged by, #e for nearest enemy, #f for nearest friend, #xx for name of player with jerseynum xx add: Player jerseynums are displayed in say_team text as a chat prefix add: Added ladder support for maps add: End of match summary music added add: MacOS X support chg: Red quad fx now more closely resembles the stylization of the blue quad fx to balance visibility and fairness chg: New simpleicons and hudicons for runes and powerups chg: Increased size of Quad, Invisibility and Powershield hitboxes to ease pickup chg: Reduced the number of draws in the flag trail fx, improving performance chg: Sayteam messages now display Blue/Red team names instead of Marine/Strogg. chg: toggleLoderunner has been updated and improved chg: New client hud w/ team colors chg: si_breaktimelimit is now in units of minutes and not seconds (as requested by server and league admins) chg: Updated shotgun skin (new yellow brightskin to match ammo color) chg: Updated supershotgun skin (new orange brightskin to match ammo color) chg: Updated railgun gui (now green to match ammo color and displays ammo amount in deltactf and matchmode gametypes) chg: Updated lightninggun skin (new ivory brightskin to match ammo color) chg: Updated nailgun skin (new aqua brightskin to match ammo color) chg: Altered hitbox from a 6 sided cylinder to a 8 sided chg: slight speed boost added to haste rune chg: slight increase in LG dmg chg: slight increase in SG dmg chg: slight increase to max ammo for railgun chg: slight increase to max ammo for rocketlauncher fix: Teamoverlay now works on a listen server (still don't recommend using a listen server though. =p) fix: Jerseynum icons no longer hang in location where a client died fix: LodeRunner icons no longer hang in location where a client died fix: Increased size of green armor hitbox (it was smaller than other armors) fix: Chat history and death message history positioning fix: Grapple's damage over time damage is now affected by haste and strength fix: Grapple's damage over time (2dmg) is now occurs every .25 seconds instead of every 1 second fix: Powershield status will be properly reinstallized after a team change fix: Instance of a rare (and harmless) flag dupe resolved fix: Weapon offset fixed which was causing for 0 dmg occurances with certain weapons at point blank range. fix: Removed dds file that ATI drivers were mishandling causing a 1 FPS rendering error fix: It no longer says "Fight" at the beginning of a gamebreak in Matchmode fix: simpleitem respawn sound now plays fix: Powerups & their status properly display on spechud fix: Weapon and ammo values properly display on spechud fix: Preserve color codes across linebreaks in say_team chat fix: si_breakTimeLimit now voteable fix: clientprediction error found in grapple, now provides smoother movement
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