Drach FPS CTF Mappack

This is a mappack containing performance tweaked versions of the original Quake4 MP maps. Made accessable LOD for lights and this time there...

Download

Uploading...
Do not refresh or leave this page!

File Description

This is a mappack containing performance tweaked versions of the original Quake4 MP maps. Made accessable LOD for lights and this time there are some gameplay changes.

Read More

Readme
////-----------------------------////////
////--Drach-FPS-CTF-Mappack------////////
////--released 16.11.2005--------////////
////-----------------------------////////

Info :
------

This is a mappack containing performance tweaked versions of the original Quake4 MP maps.
Made accessable LOD for lights and this time there are some gameplay changes.   

WARNING: I am not responsible for anything, by
downloading this mappack you should understand that it is beta
and therefore I guarantee nothing.

Installation :
--------------

Extract and put into baseq4 directory

usage : 
-------

Load from multiplayer menu.

r_lightdetaillevel [-1,0,1,2,3,4,5,6,7,8,9] - Controls the threshold at which lights are drawn. Any light below this threshold is skipped. This particularly helps with CPU limited systems
Usable ranges are from 0(slower) to 9(faster)

rule of thumb : 	1 to 3 are mostly non visible lights and corridors   
			4 jumpads and corridor-crossways gets dark
			5 to 8 only bigger rooms and chockepoints are lit
			9 singlelight / ambientlight 

I recommend 3 for very good visual quality, 5 still has good quality but gives big performance and 9 for most performance 

You will have to adjust your r_gamma + r_brightness settings when using different lightdetails.


Gameplay changes ( suggested by [CB]erazor ) :

ctf1 : 
- added shotgun to middle area 

ctf2 : 
- added haste-PU in the middle for some heated action

ctf3 : 
- switched positions of rail <-> RL to make base a bit less rail extreme
- changed mega to regen to give the middle room more action

all maps :
- To prevent the defensive style q4 has at default the spawns changed on most maps (all spawns were in the base in the original maps)



Technical changes :

ctf1 : 
- removed 2 lights in centralroom
- added 1 ambientlight

ctf2 : 
- removed 6 lights in orange base that were not on the green base 
- added spawns that orange was missing

all maps :
- removed doubled lights (green light on top of orange ones, etc.)



q4ctf5 is such an awfull map that I dont consider its worth the extra size, whoever wants that map tweaked can do it with the help from my tutorial @ doom3world :

Feel free to email any bugs to dr4ch AT web DOT de
or post your find on the inquake.de and esreality.com message board.

* credits and special thanks *

- id software and raven of course
- swelt for hinting me to the right direction and generally being a cool dude
- teddy for being so fast with the remixes :)
- [CB]erazor for all suggestions on all gameplay changes done and pointing out that all spawns were in the bases
- the people who made me feel like a rockstar when browsing threads about my mappack, gave me motivation to work through the much too big ctf maps with my 512 mb ram ;)

* greetings *

The old planetquake.de staff who still remember me
Whoever idled in #modemliga
The oldschool q3ut scene

...until I vanish again

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse, as long as I am fully credited.

You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.

Read More

Comments on this File

There are no comments yet. Be the first!

Dr4ch


50 XP


Registered 4th November 2005

5 Files Uploaded

Share This File
Embed File