Early layout of a competition based 1v1 map.
I'm attempting to create a larger map, which allows for strategy - rather than the run-and-gun style of gameplay most commonly found in q4 at the moment.
Weapon ammo and health is limited at the moment on purpose, in order to prevent players from easily being able to run away and restack constantly.
At the moment i'm looking for comments on the overall layout, item placement, weapon placement and spawns.
Items included RA x 1 YA x 1 Shards x 8
Mega (35 seconds) x 1 50hp x 1 25hp x 2 RL x 1 Rail x 1 LG x 1 SSG x 1 PG x 1 GL x 1
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