This is a mappack containing performance tweaked versions of the original Quake4 MP maps. No gameplay changes, just made accessable LOD for lights.
Installation : -------------- Extract and put into baseq4 directory usage : ------- Load from multiplayer menu. r_lightdetaillevel [-1,0,1,2,3,4,5,6,7,8,9] - Controls the threshold at which lights are drawn. Any light below this threshold is skipped. This particularly helps with CPU limited systems Usable ranges are from 0(slower) to 9(faster) rule of thumb : 1 to 3 are mostly non visible lights and corridors 4 jumpads and corridor-crossways gets dark 5 to 8 only bigger rooms and chockepoints are lit 9 singlelight / ambientlight I recommend 3 for very good visual quality, 5 still has good quality but gives big performance and 9 for most performance You will have to adjust your r_gamma + r_brightness settings when using different lightdetails.
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