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Galang

q4files_l4dm1.zip

Description

A very well done map made by Lukin. Everythign in this map balanced out complete with some blood.

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README

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Galang
=======================================================
Name                    : Galang 
Date                    : 11/27/2005
Filename                : map-l4dm1.pk4
Game type               : Tourney, DM


=======================================================
Lukin
=======================================================
Nick  : Lukin
Author: Bartek Garbiak
E-mail: [email protected]
WWW   : http://www.planetquake.com/lukin

Big thanks to Son and Grumx!

=======================================================
Description
=======================================================

Small, tourney map for fast and furious duels. 
I focused on gameplay, item balance, etc. The look 
was not so much important to me so the map isn't 
stunning in terms of visuals. But it is good enough 
IMHO. Looks almost like Raven/Id levels, but (hopefully)
plays a lot better. Also, it has got lower system 
requirements :)


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Textures
=======================================================
all made by Raven Software


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Programs used
=======================================================
QuakeEdit


=======================================================
Thanks
=======================================================
Son, Grumx, RolatoR, Swelt, StormShadow, rgoer, 
Ground_Zero, eZCiD, mkrn, unikum, black sunday, 
BugTomek, SzakaL, Requiem, dAde and all the people
who gave their opinions on map


=======================================================
Installation
=======================================================
Unzip the content of l4dm1.zip to your Quake4\q4base
folder. 
To start a listen server go into the console 
(ctrl+alt+~), type "si_map mp/l4dm1" [enter] and then 
"serverMapRestart" [enter]
...or just find the level on the maplist and hit 
"Create Server" button :)


=======================================================
Copyright / Permissions
=======================================================
You may not include or distribute this map in any sort
of commercial product without my permission.  You are
allowed to share, host and distribute this level via
internet. Any forms of modifications without my
permission are prohibited.


=======================================================
Useless info
=======================================================
Brushes                 : 2216
Entities                : 133
Weapons                 : all except DMG
Spawn points            : 14
Important items         : Red Armor, Yellow Armor, 
                          MegaHealth
Powerups                : None


=======================================================
Tips & tricks
=======================================================

You can manipulate the number of lights by 
r_LightDetailLevel command to get higher framerates.
Check nvidia.txt for details


#######################################################

CHANGELOG
Ver 1.0:
- added more spawnpoints
- changed MH respawn time to 60 seconds
- changed some ammo placement
- changed some textures (doesn't affect the gameplay)
- changed some geometry (doesn't affect the gameplay)
- fixed bugs

Beta 3:
- removed a lot of ramps
- cut a hole below "MH ramp"
- simplified "MH ramp" 
- moved some walls to improve the flow
- removed the acceleration pad
- added a ledge between the highest floor and the MH 
area
- added some walls to eliminate camping spots (and to 
make a whole map more balanced)
- removed YA (was in current RL location)
- removed some health packs, spawn points and armor 
shards
- mixed placement of weapons and items
- brightened up the ambient light
- more, more, more ;)

Beta 2:
- added new room (this one with an acceleration pad)
- GL, one teleport destination, teleport, some ammo 
and health pack moved to this new room
- removed the room where RA had been
- RA moved to place where RL had been (lower one)
- one RL removed, second RL moved to old RG place
- removed one hallway and added another - from 
the lowest floor directly to MH
- removed some columns, changed some brushwork
- added some rounded corners ("Volvo style" changed to 
"VW New Beetle style" ;))
- switched HB with YA, moved RG to old GL location, 
changed teleport destinations
- fixed "black holes" issue
- changed skybox to save my bandwidth ;) old one will
probably return in final version
- created some new bugs (I'm guessing)

Beta 1:
Known issues:
- "black holes" flashes in some corners of the map 
(maybe it is fault of my video card)
- I forgot to add few textures of lamps, so there
are places lightened by an invisible light source
- I know it's blocky, dumb and "Volvo" style - that was 
intended :P
- I forgot the rest... ;)



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Have fun!

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