At just under 15MB is contains a lot of custom content including a new jump pad and weapon marker, as well as a usable 'lava' texture, all of which can be used by other mappers/modders (as with everything on site pretty much!), it's been a long four months of development.
* Map and General Information * Information ================================================================ Title : Kat's Basket Date : June 2006 PK3 file : map-kat_q4dm2.pk4 Filename : kat_q4dm2.map Author : Ken 'kat' Beyer Email Address : email@example.com (subject 'maps') Website : http://www.quake3bits.com Forum : http://www.quake3bits.com/forum Description : You can have any map you like.... as long as it's a cave, or rocks, or a rocky cave! : Additional Credits : : Thanks : wviperw, obsidian, pjw, godlike, odium, kaz, _shank and too many names to mention, but you know who you are!! Quake3World.com and Doom3World.org chaps. Play Information =============================================================== r_lightdetaillevel : This map doesn't use detail level as there's no ambient lighting Game type : DM, Tourney Players : 4 players (max recommended) Bots : No (map is botclipped however) Weapons : Rocket Launcher, Granade Launcher, Lightning Gun, Nail Gun, Plasma Gun Power Ups : 'Red' Armor, Mega Health Drop the PK4 file into q4base and then start the game. Choose a gametype in which the map displays and then select 'Kat's Basket'. Set misc. options for you server and start. kat_q4dm2 will then load into game. Or.. If you just want to look around the map without setting up a game server do the following; Start Quake 4, drop the console and type 'exec kat_q4dm2.cfg' to run a config file that will start the map with cheats enabled (the .cfg file needs to be in q4base/*.cfg). Construction ================================================================ Base : idea Tools : Quake4Edit (Q4 QeRadiant) : Blender3D (terrain, map objects and textures) : Corel Photopaint (textures) : GIMP - normal maps : MD5 (ASE) Model Viewer Known Bugs : none Build Time : 5 months (ish) Textures used : Custom Models : Custom Sound : Custom and default Q4 Compile with : Athlon 2800M+ (1.4Mhz) : 1GIG PC2700 DDRRAM, ATI 9600XT compile Time : TOTAL - 30 sec Brushes : c.1417 Entities : c.296 Distribution / Copyright / Permissions ================================================================ NON-COMMERCIAL USE Feel free to distribute the files AS IS. Do not edit this text file under pain of a good spanking..!. Use of included assets for personal projects is permitted providing credit is given for content used. For inclusion in TCs (Total Conversions) or mods (Modifications) drop a line to the e-mail address above to let the repective authors know (and maybe some pimping for your project). COMMERCIAL USE Resale, inclusion or distribution of the included contents is *NOT* permitted without prior written consent. Copyright © 2006 Ken Beyer (firstname.lastname@example.org - subject 'maps') Quake 4 (IV) Arena is a registered trademark of id Software, Inc.
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