Megatexture Technology Demo

Showcases John Carmack's early version of the Megatexture technology which lies hidden in the Doom 3 engine based games. It serves as a pro...

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File Description

Showcases John Carmack's early version of the Megatexture technology which lies hidden in the Doom 3 engine based games. It serves as a proof of concept.

Create and Render Megatextures up to size 16384x16384.

Disk reads is synchronous.

The Megatexture is a 4096x4096 Megatexture (to keep download size small) on a simple terrain with 6552 triangles.

CVars: - r_showMegatextureLabels - Show resolution bands - r_showMegatexture - Show clipmaps - r_skipMegatexture and r_skipMegatextureLevel is broken

Works in Doom 3/Quake 4/Prey.

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Download 'megatexture_d3_q4_prey_mod_v1.zip' (68.59MB)

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NAME
======================
Megatexture Technology Demo

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DESCRIPTION
======================

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COMPARISONS TO QUAKE WARS
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* The scale of the terrain is off.
* The 32768x32768 Megatexture in Quake Wars has 64 times the texture
  detail you have in this demo.
* What would be a 5.7GB Megatexture in D3/Q4/Prey takes only ~500MB in
  Quake Wars. Or in other words: The 4096x4096 Megatexture in this mod
  would have been 7MB and not 87MB.

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INSTALL & RUN
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You need Doom 3/Quake 4/Prey.

1. unpack into the game folder.
2. run one of these found in the unpacked 'megatexture' folder:
 - d3_megatexture.bat
 - q4_megatexture.bat
 - prey_megatexture.bat

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LEGAL
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* May be distributed as you wish as long as long as the zip stays
  unmodified.
* Notify me if you'd like to use the mod in your mod.
* Give credit if you use any parts of this mod in your mod.

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CREDITS
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Arne Olav Hallingstad (arneolav at hotmail.com)

Thanks to:
* Hazel Whorley for the skybox
* id Software

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AO


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Registered 23rd November 2006

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