Murphy's Marines : Commands Patch v1.2

This update patch fixes spawn-in problems found with the original release of Murphy's Marines : Console Commandos v1.0 and also the second...

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This update patch fixes spawn-in problems found with the original release of Murphy's Marines : Console Commandos v1.0 and also the second release of Murphy's Marines : Console Commandos v1.1 as well. Both will be upgraded to version 1.2. Basically two typo errors in "Console Commands Txt." hinder spawn-in for two marines in both versions. Version 1.1 only requires one file swap to complete the upgrade. Version 1.0 will require two mod files to swap, but I've included all the files you will need to upgrade to v1.2. None of the upgrades should cause any trouble with any previous settings or game saves.

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  ********************************************************************
  		                          
 		       : Murphy's Marines : Commands Patch v1.2  
  											     
  ******************************************************************** 
       
        Date:  12/17/07 

        Game:  Quake4  
               
        Patch: Murphy's Marines : Commands Patch V1.2  

        Version: V1.2 

        For Mods: Murphy's Marines :  Console Commandos v1.0 
                  Murphy's Marines :  Console Commandos v1.1

        Developer: Murph
                            
        Patch By: William Murphy at murphs_mailbox@yahoo.com 

        Beta Tester: Tyler Cunningham at ty_bugg@yahoo.com

        Description: 
 
        This update patch fixes spawn-in problems found with the original release of
        * Murphy's Marines : Console Commandos v1.0 and also the second release of
        * Murphy's Marines : Console Commandos v1.1 as well. Both will be upgraded
        to version 1.2. Basically two typo errors in "Console  Commands Txt." hinder
        spawn-in for two marines in both versions. Version 1.1 only requires one file
        swap to complete the upgrade. Version 1.0 will require two mod files to swap,
        but I've included all the files you will need to upgrade to v1.2. None of the 
        upgrades should cause any trouble with any previous settings or game saves.   

______________________________________________________________________


        A. Murphy's Marines :  Console Commandos v1.0 - Patch Folder A:
 
            Folder A:  Holds all the needed files to complete upgrade to  
            Murphy's Marines :  Console Commandos v1.1. and implement Patch v1.2
            Just swap in the two new files for the old files...Easy enough! 

            - Improved gameplay and an extra marine to the "PFC Squad" are added.
              Update gives you the spawn-in code for additional marine "PFC Casey".
            - Corrections made to "Console Commands Txt." repairs spawn-in capabilities
              of two marine characters, "Medic Doc Holiday" and "Tech Rutkers".             
            - Two marines ( Quade and VonRuck) were a little too aggresive. I detuned them
              and set most marines back closer to stock aggresion settings.
            - An increase of all Machinegun/HyperBlaster weapons to hold an 80 ammo clip,
              only half of them were set up this way before.
            - Many typo error corrections made to "Console  Commands Txt."
            - Added Flashlight to "Tech Murphy's" shotgun in "Console  Commands Txt."
              This add-on can be done to any marine you wish by adding "flashlight 1" at
              the end of the command line. View "Tech Murphy's" command code for an example.
     
 
        B. Murphy's Marines :  Console Commandos v1.1 - Patch Folder B:

             Folder B: Holds the one needed file to complete upgrade of
             Murphy's Marines :  Console Commandos v1.1 to v1.2.
             Easy! Just swap the new "Console  Commands Txt." file for the old file.

            - Corrections made to "Console Commands Txt." repairs spawn-in capabilities
              of two marine characters, "Medic Doc Holiday" and "Tech Rutkers" when using
              the console.         
            - Added Flashlight to "Tech Murphy's" shotgun in "Console  Commands Txt."
              This add-on can be done to any marine you wish by adding "flashlight 1" at
              the end of the command line. View "Tech Murphy's" command code for an example.
     
______________________________________________________________________
         

         Patch v1.2 Addresses these two main issues:         

         1. Marine character "Medic Doc Holiday" 
         2. Marine character "Tech Rutkers"

        --------------------------------------------

         1. When trying to spawn in marine "Medic Doc Holiday"... marine "Medic Anderson"
         shows up instead!  oops!!! Typo error on my part in "Console Commands txt".
         To spawn-in "Medic Doc Holiday" The correct code line in "Console Commands txt."
         should read as follows:

         Type: "bind i spawn network_char_marine_medic talk_turn 1 leader player1"

         -Obviously, you can bind him to any key you want to, as "i" up above, is really
         just for an example.

          -----------------------------------------------------
           
         2. When trying to spawn in marine "Tech Rutkers"...an error code is displayed
         resulting in no marine at all. To spawn-in "Tech Rutgers" The correct code line
         in "Console Commands txt." should read as follows:

         Type:  "bind e spawn char_marine_npc_rutger_storage2 talk_turn 1 leader player1"
 
         -Bind him to any letter you want to.... "e'' above just for an example.
 
         The missing digit in the code for "Tech Rutgers" was the number "2" after "storage".
         One letter off and the code does not work at all. Not too forgiving when it comes 
         to typo's! I did type this disclaimer note in the original "Console  Commands Txt." 
 
              *Hopefully no typing errors made by me or command line won't work.* 
 
         I know, not much of an excuse, but I am a horrible typer. Mistakes here come as no
         surprise to me when handling all that coding. I wish I caught it earlier. Sorry for
         any aggravation !

                     * F.Y.I.- A Note on "Tech Rutkers" vs. "Tech Rutgers"

                 My marine "Tech Rutkers" is obviously based on the in-game character                 
                 marine "Tech Rutgers", however my "Tech Rutkers" is far more durable
                 as he has 500 health and holds an 80 ammo machinegun clip!...He is a 
                 follower and should follow you around to most places.

                 There is the distinct possiblity that both marines could be in the 
                 game at the same exact time depending on the level your in and "if"
                 you spawned-in "Tech Rutkers".

                 I just wanted you to be aware of their differences.
                "Tech Rutkers" with a "k" is your stronger spawned-in marine.
                "Tech Rutgers" with a "g" is a standard marine called-in by the game.
                 I should of named him completely different, but he's really just an
                 upgrade of this well established character.


==============================================================

==============================================================


 * Copyright / Permissions/ Legal Stuff *


 You may re-use the files involved in this zip for your own mods or builds freely.

 If you plan on using this mod or these files in an altered state, You may, provided an honorable
 mention or credit is given in your own builds "Read Me"txt. file.

 If you plan on using this mod or these files in your own build as is, in an unaltered state,
 You Must include my "Read Me"txt. file, unaltered within your own build. An honorable 
 mention or credit in your own builds "Read Me"txt. file. would be appreciated.
 
 Providing me with notification or contacting me about your own  build is not a requirment, 
 but it would be nice to check out your mod.

 *Distribution* You MAY distribute this Add-on, provided you include my "Read Me"txt. file,
 unaltered and state any modifications to it in a seperate "Read Me" txt. file .
 You MAY distribute this Add-on in any electronic format (BBS, Diskette, CD, etc) as long as
 you include all files intact and it's free of any charge.
 If you wish to distribute this in a game magazine, please notify/contact me.
 You MAY distribute this Add-on as long as it's free of charge. 
 
 * I assume no responsibility for any problems that may arise due to the use of this mod in
 any shape or form. The user takes full responsiblity for his/her actions in the use of this mod.   
 ** Had to be said to cover my butt :)

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Murph


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Registered 19th May 2006

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