murphys_marines_v1.1.zip —
This update fixes some problems I found with the original release and tweaks other areas for improved gameplay. Plus, adds an extra marine to the "PFC Squad".
This updated mod gives you 20 different spawn-in marine variations including two new classes of marines, "QIK-Aid" marines and "QIK-Fix" marines to choose from.
Some marines are tweaked more than others, with different heads over the default heads, added health and such, but all improved over standard spawn-in commandos.
Some have speech capability. If you click on / speak to them, anywhere from 1-4 lines plus the Techs, Medics and Aids all say their additional lines as well.
******************************************************************** : Murphy's Marines : Console Commandos v1.1 for Quake4 ******************************************************************** Date: 6/27/06 (revised 7-14-06)**(Ver.1.0) 7/23/06 (second revision 7-23-06)***(Ver.1.1) "Tweaks and Fixes" Mod By: William Murphy "Murph" at ( [email protected] ) Description: This update fixes some problems I found with the original release and tweaks other areas for improved gameplay. Plus, adds an extra marine to the "PFC Squad". This updated mod gives you 20 different spawn-in marine variations including two new classes of marines, "QIK-Aid" marines and "QIK-Fix" marines to choose from. Some marines are tweaked more than others, with different heads over the default heads, added health and such, but all improved over standard spawn-in commandos. Some have speech capability. If you click on / speak to them, anywhere from 1-4 lines plus the Techs, Medics and Aids all say their additional lines as well. : All Marines Include : 1. Class 2. Name 3. Squad I.D. 4. Squad Badges 5. 250-500 Health More General Info : As stated above, I added two new classes of marine, "QIK-Aid" marines and "QIK-Fix" marines. Both styles are basically PFC Marines with added "Help" features and they apply them quickly. Good if your in a hurry, as they cut out the somewhat lenghty animation run through of the Techs/Medics. You can think of them as marines who have come across dead Medics or Techs and have grabbed their fallen comrades Health/Repair packs. There are 5 groups of Marines: 1. QIK-Aid Marines 2. QIK-Fix Marines 3. Tech Marines 4. Medic Marines 5. PFC Marines You can have a look through the "Marine Photo Album" I supplied to view the spawn-in marine you may be interested in, before actually spawning him in to the game. Read "Console Commands txt.", once you have decided on which marines you want to use for their spawn-in commands. I would suggest binding them to a key for a quick spawn-in when needed. Most of the Marines are set-up either as Machinegun/HyperBlaster class soldiers or Shotgun class soldiers. None were originally set-up to be strict followers. Only the "Defs" were altered, not the "Scripts", however for those interested, "The NPC Spawning Guide ver.1.1" mod has revealed the "FOLLOW" code and is now included in this mod so your Marine should follow you around. Talk_ Turn in the command line forces your soldier / NPC to face you at most times. Otherwise, he'll run up to you and turn away, showing you his back. I prefer Talk_Turn in the command line myself. If you decide not to type in the "FOLLOw" code, the shotgun style soldier does tend to be a better follower, as he always moves in closer to engage the enemy. As long as there is more enemy close by, he'll stay closer than the MG/HB soldier. As mentioned, the "Defs" were altered, but should not interfere with whatever marine is called for by the game. The menu editor will over-ride these "Defs" changes per level and script. I tested most marines for glitches and most short comings were corrected once again with the second revision **(Ver.1.1). This mod took alot longer to put together than I thought it would, but with all the delays, was able to revise it with the "FOLLOW" code. I guess everything happens for a reason. Hope you find it enjoyable! ------------------------------------------------- (7-14-06) ** In light of "The NPC Spawning Guide ver.1.1" mod being released before I could finish this,my mod may be somewhat redudant now. However, for some, this may be a nice alternative, as you can quickly look at your Marine before you spawn him in and his capabilites are already in place without searching for commands. (7-23-06) ** second revision **(Ver.1.1) After doing some more testing on mod marines,I found two ( Quade and VonRuck) to be some what annoying, as they would get in your face or in the way too much. My fault really, as I set them up to be a little too aggresive. I detuned them and set most marines back closer to stock settings. I also took this opportunity to increase all Machinegun/HyperBlaster weapons to hold an 80 ammo clip, only half of them were set up this way before. I corrected the mistaken 450 "Health" rating in the "Console Commands txt." to read 500 "Health" rating on the marines who have it. I corrected the mistaken "Squad+Badges" on marines in the "Console Commands txt." I also added one more marine while back in the files to make it an even 20 count. Note: { Marines with a 500 "Health" rating are set-up like shotgun style marines. They usually move in much closer to the enemy during combat and end up taking twice the beating of the MG/HB marines, who have a 250 "Health" rating. The MG/HB marines will battle,if possible, from a safer distance back while taking cover, which helps keep them healthier.} **P.S. Included in this Mod is "Speak_Spawned_Tech_Marine" - A Mod/Repair for Quake 4. I noticed when spawning in a "Tech Marine", through the drop down console, he'd lose his speech capability. This mod repairs Quake 4 "Tech Marines" speech capability after he's been spawned. I included this Mod file to make sure marines speech works correctly and saves you the trouble of finding/downloading/installing this helpful Mod. ============================================================== ============================================================== Installation: There's 2 options for install. Option A: Add as a pak. file 1. Open the zip. 2. Open "Murphys_Marines_v1.1" folder. 3. Cut or Copy pak021.pk4 to your "q4base" folder. example: Quake 4 directory (default c:\Program Files\Quake 4\q4base). 4. Start-up game and play! Note: By using this method, you won't have to re-start level or a new game. Game picks up right where you left off and you can play from whatever "Save" you were at. ( Also, re-name "pak021.pk4" to higher pak.# if needed. ) Option B: Add as a Mod 1. Open the zip. 2. Drop the entire contents of the .zip (folder"Murphys_Marines_v1.1") into your Quake 4 directory. example: (default c:\Program Files\Quake 4\).-- Do not place whole folder "Murphys_Marines_v1.1" in "q4base" folder with this option. 3. Start Quake 4 and click on the Mods button. Select "Murphys_Marines_v1.1" from the list and load. 4. Once the mod has been launched, click "New Game" and select a difficulty. 5. Have Fun! Note: By using this method, you will have to start a new game for mod to work. ============================================================== ============================================================== Credits: Much thanks to the modding community especially, Altroth Akenzie and Jarad"TinMan"Hansen for their contributions to Doom3, with their mods "Allied Marine Squad" and "TinMan Squad" respectively. Both personal favorites of mine and the inspiration behind this mod. ** I would like to thank TK 1618 Major for his "The NPC Spawning Guide ver.1.1" mod for Quake4. It highlights many commands worth checking out and most importantly revealed the "FOLLOW" code which I was also seeking. ** Also, another round of thanks go to TK 1618 Major for his support in the forums section. The 10/10 rating from TK is greatly appreciated! Please check out "The NPC Spawning Guide ver.1.1" on how you can use the Console to alter features or add a flashlight to your marine. Play your spawn-in marine the way I made him or add a tweak here or there, the choice is yours! This is my third released mod. Check out "Speak_Spawned_Tech_Marine" - A Mod/Repair for Quake 4. I noticed when spawning in a "Tech Marine", through the drop down console, he'd lose his speech capability. This mod repairs Quake 4 "Tech Marines" speech capability after he's been spawned. Even though I included this Mod into "Murphys_Marines", the stand alone version couldn't hurt to have on hand. Also, check out"Rhino_Squad_Light_Pack" A Weapons Mod for Quake 4. This is a weapons mod that attaches a "Flashlight" to all the guns. This Mod also tweaks the "Blaster" and "Machinegun" light to be a bit brighter. : Flashlight Added To : 1. DARK MATTER GUN 2. GRENADE LAUNCHER 3. HYPER BLASTER 4. LIGHTNING GUN 5. NAILGUN 6. RAILGUN 7. ROCKET LAUNCHER 8. SHOTGUN Thanks and enjoy! Murph ============================================================== ============================================================== * Copyright / Permissions/ Legal Stuff * You may re-use the files involved in this zip for your own mods or builds freely. If you plan on using this mod or these files in an altered state, You may, provided an honorable mention or credit is given in your own builds "Read Me"txt. file. If you plan on using this mod or these files in your own build as is, in an unaltered state, You Must include my "Read Me"txt. file, unaltered within your own build. An honorable mention or credit in your own builds "Read Me"txt. file. would be appreciated. Providing me with notification or contacting me about your own build is not a requirment, but it would be nice to check out your mod. *Distribution* You MAY distribute this Add-on, provided you include my "Read Me"txt. file, unaltered and state any modifications to it in a seperate "Read Me" txt. file . You MAY distribute this Add-on in any electronic format (BBS, Diskette, CD, etc) as long as you include all files intact and it's free of any charge. If you wish to distribute this in a game magazine, please notify/contact me. You MAY distribute this Add-on as long as it's free of charge. * I assume no responsibility for any problems that may arise due to the use of this mod in any shape or form. The user takes full responsiblity for his/her actions in the use of this mod. ** Had to be said to cover my butt :)
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