Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. Also known as virtual displacement mapping or offset mapping, it is an advanced graphical technology that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping.
NOTE: This mod requires at least a Radeon 9500 or GeForce FX
==================================== Parallax Mapping Engine 2.0 a Quake 4 graphics mod by Junkguy ==================================== Author: Junkguy Release date: October 29, 2005 Email: email@example.com Web: www.junkguy.org Description: Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. For those who do not know, parallax mapping is an advanced graphical technology used in next-generation titles such as Unreal Tournament 2007 and Perfect Dark Zero. It is also known as "virtual displacement mapping" or "offset mapping." This technology adapts to the player's angle of view and offsets surfaces, thus simulating physical displacements on the ground, wall, etc. This results in a fuller 3D experience. Sequel to the popular Doom3 Parallax Mapping 1.0, this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. NOTE: This mod requires at least a Radeon 9500 or GeForce FX Installation: 1. If you have other shader mods installed, remove them first 2. Extract the contents of q4parallax2.zip into Quake 4\q4base (You should now have the following folders in q4base: gfx, glprogs, models, textures) 3. Start Quake 4, and the mod will be automatically activated Technical Notes: - Make sure you turn on the Specular Map and Bump Map options - All custom bump maps in user-made levels will automatically have simulated parallax mapping. If you want your own textures to take advantage of true parallax mapping, please read the included tutorial. Compatibility: - This mod requires a Radeon 9500 or GeForce FX or above - This mod is compatible with most other mods, except those that modify the main shader Troubleshooting: If you see obvious graphical errors like black textures, see below: Make sure you are using recent video drivers. For Nvidia cards, if updating drivers doesn't help, do the following: 1. Go to the folder Quake 4\q4base\glprogs 2. Open interaction.vfp with Wordpad or Notepad and delete the line that says OPTION ARB_precision_hint_fastest; 3. Save the file. If you have any problems or questions, email me. License/Permissions: Please email me at firstname.lastname@example.org if you wish to include any part of this mod in your own Quake 4 project. If you wish to distribute this mod in your own publication, feel free to do so without asking for my permission, but please send me an email so I'll know. You may distribute this mod, provided you include this readme file and all the contents of the original zip file, with NO modifications. You may distribute this file in any electronic format as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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