Originally a Quake 3 map, then a Doom 3 one and now at last a Quake 4 map. The layout is basically the same as the previous ones although adapted to suit Quake 4.
================================================================ Title : phrantic Date : 29th November 2005 Author : Rich "swelt" Jacques Email Address : firstname.lastname@example.org Website : http://www.swelt.nildram.co.uk Description : High paced tourney map for Q4 ================================================================ - Play Information - : Extract map_swq4dm1_final.pk4 from the zip into quake4/q4base folder. : Start a multiplayer game through the menu or find a server : running the map. - Level Information - Game type : 1v1, ffa Single Player : No Player load : 1v1, 2 - 4 Weapons : SG, GL, HB, SG, LG, 2xRL. Stuff : 1xRA, 2xYA - Construction - Editors used : Quake 4 Utilities used : Editpad - Notes - This is my first map for Quake4. This was originally a Q3 CPMA map which I made (nodm11/cpm24). I remade it for Doom 3, where the reaction was split between people that liked it for being like a Quake map and people that didn't like it for being like a Quake map. Perhaps in Quake 4, people will just like it :) Though the layout remains basically the same, each version has been tailored to suit the game. This version is no exception. The map supports r_lightdetaillevel, conforming to drach's conventions. Set r_lightdetail 9 for ambient only, or a number between 0 and 8 for various light levels. 3-5 recommended for a good compromise. Performance should be fairly high regardless. Note that there is currently an issue with Quake 4 and custom map support. If you have a custom map on a server, any connecting clients must have the map or they will fail pure checks. The fix for this (addon.conf) is currently half-baked and unworkable. When Quake4 is fixed, this problem will go away. At that time, it may be necessary to re-release the map. Because this map release coincides with a number of tournaments starting, and the hell of trying to get on servers with all the maps, I've broken from tradition and suffixed _final on the pk4 file. Hopefully this will aid the transition period, allowing clients to have both and connect to both updated and un-updated servers. - Credits - : id Software for Quake, Quake 2, Quake 3, Quake 4, Doom3 http://www.idsoftware.com : Raven for Quake 4 : Everyone who has given me feedback : Everyone who has played this level, cheers! - Links - CPMA Homepage http://www.promode.org Q4Max Homepage http://www.q4max.com - Copyright / Permissions - You may not include or distribute this map in any sort of commercial product without permission from the author. You may mass not distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
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