Phrantic

Originally a Quake 3 map, then a Doom 3 one and now at last a Quake 4 map. The layout is basically the same as the previous ones although ad...

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Originally a Quake 3 map, then a Doom 3 one and now at last a Quake 4 map. The layout is basically the same as the previous ones although adapted to suit Quake 4.

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Download 'swq4dm1_final.zip' (986KB)

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================================================================
Title				: phrantic
Date				: 29th November 2005

Author				: Rich "swelt" Jacques

Email Address			: swelt@cpma.org.uk
Website				: http://www.swelt.nildram.co.uk

Description			: High paced tourney map for Q4

================================================================

- Play Information -
 : Extract map_swq4dm1_final.pk4 from the zip into quake4/q4base folder.
 : Start a multiplayer game through the menu or find a server
 : running the map.

- Level Information -
Game type		: 1v1, ffa
Single Player		: No
Player load		: 1v1, 2 - 4
Weapons			: SG, GL, HB, SG, LG, 2xRL.
Stuff			: 1xRA, 2xYA

- Construction -
Editors used	: Quake 4
Utilities used	: Editpad

- Notes -

This is my first map for Quake4.  This was originally a Q3 CPMA map which 
I made (nodm11/cpm24).  I remade it for Doom 3, where the reaction was 
split between people that liked it for being like a Quake map and people 
that didn't like it for being like a Quake map.  Perhaps in Quake 4, 
people will just like it :)  Though the layout remains basically the same, 
each version has been tailored to suit the game.  This version is no exception.

The map supports r_lightdetaillevel, conforming to drach's conventions.  Set
r_lightdetail 9 for ambient only, or a number between 0 and 8 for various 
light levels.  3-5 recommended for a good compromise.  Performance should
be fairly high regardless.

Note that there is currently an issue with Quake 4 and custom map 
support.  If you have a custom map on a server, any connecting clients
must have the map or they will fail pure checks.  The fix for this
(addon.conf) is currently half-baked and unworkable.  When Quake4 is
fixed, this problem will go away.  At that time, it may be necessary
to re-release the map.  Because this map release coincides with a number
of tournaments starting, and the hell of trying to get on servers with 
all the maps, I've broken from tradition and suffixed _final on the pk4 file.
Hopefully this will aid the transition period, allowing clients to have both
and connect to both updated and un-updated servers.

- Credits -
: id Software for Quake, Quake 2, Quake 3, Quake 4, Doom3
	http://www.idsoftware.com
: Raven for Quake 4
: Everyone who has given me feedback
: Everyone who has played this level, cheers!

- Links -

CPMA Homepage		http://www.promode.org
Q4Max Homepage		http://www.q4max.com


- Copyright / Permissions -
You may not include or distribute this map in any sort of 
commercial product without permission from the author. You may 
mass not distribute this level via any non-electronic means, 
including but not limited to compact disks, and floppy disks
without permission from the author.

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swelt


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Registered 3rd March 2005

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