Originally a Quake 3 map, then a Doom 3 one and now at last a Quake 4 map. The layout is basically the same as the previous ones although ad...


Do not refresh or leave this page!

File Description

Originally a Quake 3 map, then a Doom 3 one and now at last a Quake 4 map. The layout is basically the same as the previous ones although adapted to suit Quake 4.

Read More

Download '' (986KB)

Title				: phrantic
Date				: 29th November 2005

Author				: Rich "swelt" Jacques

Email Address			:
Website				:

Description			: High paced tourney map for Q4


- Play Information -
 : Extract map_swq4dm1_final.pk4 from the zip into quake4/q4base folder.
 : Start a multiplayer game through the menu or find a server
 : running the map.

- Level Information -
Game type		: 1v1, ffa
Single Player		: No
Player load		: 1v1, 2 - 4
Weapons			: SG, GL, HB, SG, LG, 2xRL.
Stuff			: 1xRA, 2xYA

- Construction -
Editors used	: Quake 4
Utilities used	: Editpad

- Notes -

This is my first map for Quake4.  This was originally a Q3 CPMA map which 
I made (nodm11/cpm24).  I remade it for Doom 3, where the reaction was 
split between people that liked it for being like a Quake map and people 
that didn't like it for being like a Quake map.  Perhaps in Quake 4, 
people will just like it :)  Though the layout remains basically the same, 
each version has been tailored to suit the game.  This version is no exception.

The map supports r_lightdetaillevel, conforming to drach's conventions.  Set
r_lightdetail 9 for ambient only, or a number between 0 and 8 for various 
light levels.  3-5 recommended for a good compromise.  Performance should
be fairly high regardless.

Note that there is currently an issue with Quake 4 and custom map 
support.  If you have a custom map on a server, any connecting clients
must have the map or they will fail pure checks.  The fix for this
(addon.conf) is currently half-baked and unworkable.  When Quake4 is
fixed, this problem will go away.  At that time, it may be necessary
to re-release the map.  Because this map release coincides with a number
of tournaments starting, and the hell of trying to get on servers with 
all the maps, I've broken from tradition and suffixed _final on the pk4 file.
Hopefully this will aid the transition period, allowing clients to have both
and connect to both updated and un-updated servers.

- Credits -
: id Software for Quake, Quake 2, Quake 3, Quake 4, Doom3
: Raven for Quake 4
: Everyone who has given me feedback
: Everyone who has played this level, cheers!

- Links -

CPMA Homepage
Q4Max Homepage

- Copyright / Permissions -
You may not include or distribute this map in any sort of 
commercial product without permission from the author. You may 
mass not distribute this level via any non-electronic means, 
including but not limited to compact disks, and floppy disks
without permission from the author.

Read More

Comments on this File

There are no comments yet. Be the first!


50 XP

Registered 3rd March 2005

8 Files Uploaded

Share This File
Embed File