Portal Window v1.0

This test map mimicks the portal windows as seen in Human Head's yet to be released Prey video game. It ain't perfect, but it works pretty...

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File Description

This test map mimicks the portal windows as seen in Human Head's yet to be released Prey video game. It ain't perfect, but it works pretty darn well.

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Download 'portal_window_v1.0.rar' (30KB)

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//////////////////////////////////////////////////
//						//
//						//
//	Mod:	Portal_Window_v1.0		//
//	Game:	Quake4				//
//	Map:	Portal_Window_Test.map		//
//	By:	PBMax				//
//	Date:	12/17/05			//
//						//
//						//
//////////////////////////////////////////////////

Description:
-This test map mimicks the portal windows as seen in Human Head's yet to be released Prey video game.
-It ain't perfect, but it works pretty darn well.

Features:
-Portal acts like a "window onto another world".
-All regular projectiles can pass thru the portal (rockets, grenages, etc...).
-Player and monsters can pass thru the portal.
-Moveable objects can pass thru the portal.
-Ragdolls can pass thru the portal.

Bugs:
-Hitscan projectiles do not pass thru (railgun, machinegun bullets, etc...).
-Monsters are not "aware" of portal (or of you if you on the other side) . Additional ai code is needed to fix this.
-There are some small visual artifacts (especially with particle effects).

Other:
-The portal window is created by placing two mirrors 1 unit apart and facing eachother. Not sure how this will function on all systems.
-Some where on an outside wall in each room, a small regular portal sky brush must be used (can be a 1x1 brush).
-This test map is not "plug and play". If you want to use this in your own map, prepair to do additional script work.
-A fairly complicated map script is used.
 
Contact:
-private message pbmax at www.doom3world.org

Credits:
-id Software
-Raven Software
-www.doom3world.org

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PBMax


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Registered 4th February 2005

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