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The tournament mod for Quake 4 has released another version which fixes a couple of bugs and changes a few things. * add: Reintroduce...

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The tournament mod for Quake 4 has released another version which fixes a couple of bugs and changes a few things.

* add: Reintroduced the "failed transfer" model with a PM version and quiet footstep sounds. * add: Capture xml stats from demos with demo_capturestats 1. * chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a) * chg: Tweaks to the .78 stats stylesheet : weapon icons + awards are back, minor formatting tweaks. * chg: Serverside XML stats are now generated on callvoting map changes, map restarts, etc. * chg: fs_xslTemplate no longer marked as archive. We do not recommend you have this in your configs unless you use a non-default xsl template. * chg: You can press enter to validate a password prompt or a profile save prompt. * chg: "players" now works for Q4TV on both repeaters and for viewers. * chg: net_serverDlBaseURL default changed to reference q4files.quakecommunity.com * fix: "follow" now works for Q4TV viewers again. * fix: Reverted to former projectile collision code, solving projectiles terminating in wrong places. * fix: A rounding issue with handicap increased weapon damages by 1 unit on linux servers. * fix: Players warping to spawn points (no, really). * fix: Clients connecting during a timeout would crash. * fix: Changing hud_style reset the timer to the upper left corner. * fix: Scorebot feed is now reflected through chained repeaters. * fix: Couldn't switch POVs on Q4TV in some special cases with spectators on the game server. * fix: Corrected errors on Q4TV after changing some serverinfo vars without a full restart (eg ref callvote mode) * fix (RB): Walking on stairs when zoomed looked jittery. * fix: Corrected player movement when sliding along walls which caused player to get stuck. Code update provided by id Software.

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Q4MAX DEV Team


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Registered 14th November 2005

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