Q4Fortress XT is a mod re-release of Quake 4 Fortress with various user-requested features and fixes. 3j of the Quake 4 Fortress team has been kind enough to release the mod and sourcecode, thus enabling developers to utilize and expand the game. Over the past couple weeks I've been working in conjunction with 3j and other Q4 mod devs to resolve some of the issues and add missing features (like reloading) into the mod.
Change Log: - Added Q4 1.4b support (only when using the 1.1 patch - the above ver is for 1.3 tho) - Added reloading system similar to q3f's - Added LINUX support - Added spawn/flag support for q4ctf maps (q4f servers can now run them properly) - Added server var: si_allowPogo to allow(1)/disable(0) pogo hopping - Fixed rocket push force for direct rocket hit (it was set to some insane value before..) - Fixed the display of the "Reloading" message while reloading - Fixed bug where the fire effect would still appear on players after they were no longer on fire - Medic's self-heal is now slower and more like QWTF's - The Hyperblaster (medic supernailgun) now fires closer to the QWTF speed - Tranquilized players now fire slower with non-automatic weapons - Got rid of the "huge translation for clip model" error for ctf_flag (may be unstable) - Fixed Rocket Launcher reload time
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