Quake 4 Retail Patch

This patch has been released into its beta stages for testing before the full finished patch is released. The main purpose of this patch is...

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This patch has been released into its beta stages for testing before the full finished patch is released. The main purpose of this patch is to fix an issue server side with internet connection issues in multiplayer.It also introduces support for computers which run hyper-threading technology to boost performance and is highly recommended for users with dual core processors or Intel(r) Hyper-Threading technology to download.

Please note this patch is only in its beta stage and therefore maybe not be the full finished product

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Readme
Quake 4 retail patch v1.0.5 beta2
QUAKE 4(tm) 1.0.5.0 Update Beta Release README

Last updated 12-08-2005

This update is required for server admins as it addresses a server side internet game connection issue.

This update is recommended for users with dual core processors or Intel(r) Hyper-Threading technology.

Please note that in-game console commands are not supported by Activision(r).

This update for QUAKE 4 addresses issues found in both multiplayer and single player since the release of the game. A complete list of changes and additions is included below. For future updates and more information about the game, please visit the official game website at http://www.quake4game.com

This update contains the changes from updates 1.0.4.0 and 1.0.5.0. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed the 1.0.4.0 update, this update can be installed over the previous update without problems.

If you require additional QUAKE 4 technical support, please see the help system that is included with the game, or visit the official game website at http://www.quake4game.com

NOTES FOR MOD USERS:
It is recommended that any user modifications that have been installed to the QUAKE 4 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included in the patch.

FIXES & UPDATES IN 1.0.5.0:

Internet Game Connectivity:
We have recently identified a problem with servers that are unoccupied for very long periods of time. The problem does not immediately manifest itself to the server admin but clients will have difficulty connecting to such servers. This update is required for all server admins and will not affect protocol consistency, pure server or Punkbuster functionality.

Performance Enhancement for dual core processors and Intel(r)
Hyper-Threading technology:
This update enables Quake 4 to take advantage of the Hyper-Threading technology of Intel(r) Dual core processors. Players who have computer systems with this processor will notice significant performance gains in Quake 4. With the update, systems with a single core processor which uses the Hyper-Threading technology will have a performance jump of 25% compared to non Hyper-threaded processors. Dual core processors with Hyper-Threading technology will see a performance increase of up to 87%. In short, systems with this technology will see the game run much faster than ever before.

Test for number of processors (HT or Dual core):
To find out if you have Hyper-Threading enabled or a dual core system, you can check by performing the following steps:

1. Press Ctrl + Alt + Delete. If a window called "Windows Task Manager" does not appear, please click on the "Windows Task Manager" button.
2. When the window appears, click on the "Performance" tab.
3. There will be a section at the top of this window called "CPU Usage History." If you have HT or dual core on your machine, there should be two graphs side by side under the "CPU Usage History" label.
4. If those side-by-side graphs are not present and you believe that the system should have HT, it may not be enabled in the BIOS. For more information on how to enable HT in the BIOS, please consult any guides or manuals from your computer manufacturer.

How to enable the game to use the Hyper-Threading technology:
By default, the symmetric multiprocessing(SMP)-based acceleration (which is the feature that enables the performance increase) must be turned on in the console.

To do this, please follow these steps:
1. After the game loads, open the console by holding down Ctrl + Alt + Tilde(~). A window should now pop down from the top of the screen.
2. At the prompt, type "r_useSMP 1" and press enter.
3. Close the console by pressing the Tilde(~) key.

Quake 4 will automatically detect the number of processors in your system and will not enable SMP if it does not find more than one processor. If you need to disable SMP at any time, open the console and type "r_useSMP 0" at the console and press enter. This will disable the SMP based acceleration.

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