Quake 4 World Beta 2

The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a spe...

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The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.

We offer anticipation weapons and hitscan weapons, and they hurt a lot. They'll hurt you bad. It's about domination, it's not really newbie friendly, because spawnfrags are back.

Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 110/0 with only a MG with not much ammunitions... you'll learn how to win the hard way.

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Download 'q4w_release_beta_2.zip' (13.17MB)

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============================
                     	R E A D M E 
                ============================

                   Quake 4 World Beta 2
                  for Linux and Windows(r)


===========================
  I N S T A L L A T I O N
===========================

After download, unrar the downloaded file into your q4 install directory. You should have a new q4w directory with the following eight files in it :

q4w-b2-linux.pk4
q4w-b2-win32.pk4
q4w-resources.pk4
server-ctf.cfg
server-tdm.cfg
server-tourney.cfg
description.txt
readme.txt



======================================================
  F E A T U R E S   &   K N O W N     I S S U E S
======================================================

******************************************
beta 2 - Release Date : december/20/2005

* New Features

- from bug reports :
	* teleport and eye direction bug : fixed.
	* HUD weapon list not visible before first switch : fixed.
	* Switch LG -> RL : not a bug. Closed.
	* burst while firing HB : fixed.

- Features coded :
	* player respawns with 110/0 instead of 100/0.
	* Weapons :

		What we had in beta 1 :

		# Weapon | dmg splash/dmg speed firerate Clip KnB Range

		# RL     | 120   120/100   1100     0.75    5 100
		# GL     | 120   150/100    700      0.6    5 100
		# RG     | 100        dh   inst        2    5 100
		# MG     |   5        dh   inst      0.1   50   5
		# LG     |  25        dh   inst      0.1   25  50   768
		# SSG    | 110        dh   inst     1.25    5  10
		# NG     |  18    75/10    1200      0.2   50  30
		# HB     |  10    35/5     1800      0.1   50  15
		# GT     |  30                       0.5   50

		Changes to be tested for beta 2 :
		+ RL : dmg 110
		+ GL : dmg 110
		+ RG : firerate 1.8
		+ LG : dmg 12 firerate .048
		+ NG : dmg 25 speed 1400 ammo 40 knk 50 firerate 0.16
		+ HB : dmg 12 speed 1900 ammo 40 firerate 0.08
		+ SG : firerate 1.1

	* BunnyHop is harder.
	* New weapon sounds
	* footsteps sound player removed
	* overtime in DM, TDM & CTF run as in q3 by default (see cvars section for more information). 
	  Tourney enhancement will be done later.
	* Simple items
	* smoke rox was removed
	* new grenades brightskins

	***********************************
	* Cvars (modified or added / vq4) *
	***********************************

		// server side :

		- si_normalSuddenDeath
			0 = q4 original feature (players respawn in overtime with goal to first frag/cap to win)
			1 = q3 style, with additionnal time (by default)
		- si_additionnalTime xx
			xx in minutes. Duration of overtime when running with si_normalSuddenDeath = 1. 
			If overtime ends with still a tied game, overtime is applied again.

		- si_bunnyHop (clientcallvotable)
			0 = no bunny.
			1 = bunnyHop enable. (default)

		// client side :

		- ui_drawspeed :
			0 = off
			1 = on
		- ui_countdown :
			0 = like in q4, displayed time is remaining time,
			1 = like in q3, time is current time since start of the match (by default)
		- pm_crouchbob, pm_walkbob, pm_runbob, pm_runpitch, pm_runroll, pm_bobup, pm_bobpitch, pm_bobroll are 
		  now client side and set by default to 0 and are archive (saved in default .cfg file).
		- g_fov is archive now (saved in default .cfg file).
		- g_showGibs
			0 = off
			1 = on
		- g_simpleItems (warning, nomip will be implemented for next release. On very low quality, it should display ugly items..)
			0 = off
			1 = on
		- dev_addBot : Spawns a bot which doesn't move cause there is no AI (1: Marine, 2: Strogg)
		- dev_removeBot : Remove the bot you indicated by its client ID.

******************************************
beta 1 - Release Date : december/08/2005

* Features

	gfx 		: Added marine & strogg brightskins.
	sounds 		: Added New Marine and Strogg sounds - New pain sounds.
	game 		: g_fov unlocked
	game 		: Turn off autobalance "feature"
	game 		: Player force respawn 2" and no minimum time
	game 		: Added Normal timer or countdown timer.
	game/physics 	: Added Bunny hop & air control.
	game/physics 	: Added teleport exit feature (keeping same direction after taking it).
	game/player 	: Added players speed set to 380.
	game/health 	: Yellow, Orange and Green ball every 20"
	game/weapon 	: Added instant switch delay after reload.
	game/weapon 	: Ammo Box every 20"
	game/weapon 	: Ammo Box every 20" Remove correction about #42
	game/weapon 	: Weapon 15" in 1on1 and 30" in other game type
	game/weapon 	: SSG dmg 110 (11x10), firerate 1.25, KnB 10
	game/weapon 	: NG dmg 18, splash radius 75 / dmg 10, speed 1200, firerate .2, …
	game/weapon 	: RL dmg 120, splash radius 120 / dmg 100, speed 1100, firerate …
	game/weapon 	: RG dmg 100, firerate 2, KnB 100 …
	game/weapon 	: NG dmg 18, splash radius 75 / dmg 10, speed 1200, firerate .2, …
	game/weapon 	: MG dmg 5, firerate .1, KnB 5 …
	game/weapon 	: LG dmg 25, firerate .1, KnB 20 …
	game/weapon 	: Ammunition at weapon spawn : RL/GL/SSG : 10, RG : 5, NG/LG/HB/MG …
	game/weapon 	: HB dmg 10, splash radius 35 / dmg 5, speed 1800, firerate .1, …
	game/weapon 	: GL dmg 120, splash radius 150 / dmg 100, speed 700, firerate .6, …
	game/weapon 	: Gauntlet damage reduced to 30, rate from 0.4 to 0.5
	game/weapon 	: Ammunition Box : RL/GL/SSG : 10, RG : 5, NG/LG/HB/MG : 50
	game/armor 	: Added localized pk4 (zpak_english, zpak_french, zpak_italian, ..) for GA.
	game/armor 	: Added GA (Green Armor) entity, should be working but we need a test map to do this.
	game/armor 	: RA every 35", YA every 25", GA every 25", shard every 20"
	game/armor 	: Shard gives +2
	game/armor 	: Armor protection 75%
	game/armor 	: Max armor = 200 (no armor points tickdown)
	game/armor 	: RA sets to 200, YA sets to 100, can't take weaker armor
	game/pu 	: PU every 90"
	game/pu 	: Quad damage x4
	cvar 		: Added dev_addBot and dev_removeBot commands. No AI yet for the bots.
	cvar 		: Added forceModel cvars and the simpleItems cvar (not yet functionnal).
	cvar 		: Added g_coundown.
	cvar 		: g_fov can be saved in Quake4Config.cfg.

******************************************
 Known issues
******************************************
- arm's player buggy with some weapons
- rotation after teleport (contacting Id/Raven for that point)
- dropped items are 3D when simple items are on

===============================
  T H E    F U T U R E   : -)
===============================

******************************************
beta 3 - Release Date : January 2006

* Features planned (sort by priority order)

	all reported bugs.

	gfx 		: Nomip on simple items
	gfx 		: Nomip on hud icons
	gfx 		: constant improvements in tweaking effects (cg_noTrail, etc)
	game/physics 	: smaller hitbox
	game/physics 	: Double-jump
	gfx 		: Forcemodel enemy
	gfx 		: Forcemodel friendly
	gfx 		: ForceColor enemy
	gfx 		: ForceColor friendly
	cvar 		: forcemodel brightskins in progress
	gfx		: New huds
	gfx		: mod menu will be in high res.
	game/physics 	: Max Player Speed 1200 ?
	game/physics 	: Possibility to "run on the water" at a certain speed, with an angle limitation for any
			  turn (a big loss in speed).
	game 		: Advanced armor system
	game 		: weapon balance (still in discussion).
	gfx 		: Brightskins for the grenades (and other weapons ?)
	gfx 		: New MG models
	gfx 		: New RG models
	gfx 		: New RL models
	game 		: q3 overtime system on tourney.
	game 		: Enhance RJ.
	game/armor 	: Shards initial protection level
	gfx 		: Armor icon on hud
	game 		: Motd
	game 		: Country Flags
	game 		: statistics hud
	music 		: New menu music
	
	

===========================
   C O N T A C T    U S
===========================
Web : 		http://www.q4w.org
Web/forum : 	http://www.q4w.org/forum
irc : 		#q4w on Quakenet
Email :		q4w@hotmail.fr

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q4w


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Registered 25th December 2005

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