Rhino_Squad_Light_Pack : A Weapons Mod for Quake 4

This is a weapons mod that attaches a "Flashlight" to all the guns. Also tweaks the "Blaster" and "Machinegun" light to be a bit brighter....

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This is a weapons mod that attaches a "Flashlight" to all the guns. Also tweaks the "Blaster" and "Machinegun" light to be a bit brighter. : Flashlight Added To :

1. DARK MATTER GUN 2. GRENADE LAUNCHER 3. HYPER BLASTER 4. LIGHTNING GUN 5. NAILGUN 6. RAILGUN 7. ROCKET LAUNCHER 8. SHOTGUN

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 		   : Rhino_Squad_Light_Pack : A Weapons Mod for Quake 4		     
  											     
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          Date:    5/22/06

        Mod By: William Murphy 

       "Murph" at ( murphs_mailbox@yahoo.com ) 
 

   Description: This is a weapons mod that attaches a "Flashlight" to all the guns.
                Also tweaks the "Blaster" and "Machinegun" light to be a bit brighter. 
 
                                : Flashlight Added To :

                                  1. DARK MATTER GUN            
                                  2. GRENADE LAUNCHER
                                  3. HYPER BLASTER 
                                  4. LIGHTNING GUN   
                                  5. NAILGUN 
                                  6. RAILGUN
                                  7. ROCKET LAUNCHER
                                  8. SHOTGUN


       * I'd like all my weapons with light capability... who wouldn't ? So here it is.

         ** Didn't re-invent the wheel here, as most gamers are well aware of the many 
            light mods that came out to compliment "Doom 3". Many thanks to those who 
            showed us tweakers the light ;)


    General Info :  
 
    I went over the lighting spec's on all weapons for radius, angle, distance, color,   
   brightness and so on and set each gun the way I thought it looked best. Some settings 
   are a bit of a compromise, but I think most will like them. Tweak'em  more if you want.
   
    The "Blaster" and "Machinegun" light is set to be a bit brighter and the "Machinegun"
   light has been tweaked in the above mentioned areas also.


    The ON/OFF switch :

    As far as the ON/OFF switch is concerned, turning the light ON/OFF still only happens at 
   either the "Blaster" or the "Machinegun". Once the light is ON, it stays on as you scroll
   through your weapons selection. Once the light is OFF, it stays OFF as you scroll through 
   your weapons selection.

    Pressing  default key "F" or whatever key you bind to access the light, instantly brings
   up the "Machinegun" or (if out of ammo) the "Blaster" no matter what weapon you happen to 
   be equipped with. This is the normal operational outline of the game. As far as I can tell,
   there isn't any animation in place to show the rest of the weapons being toggled ON/OFF. I
   tried to mesh existing toggling animation sequences with the models and came up short :( 
     


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 Installation: There's 2 options for install.


 Option A:  Add as a pak. file

            1. Open the zip.  
            2. Open "Rhino_Squad_Light_Pack" folder.
            3. Cut or Copy pak020.pk4 to your "q4base" folder.
                      example:  Quake 4 directory (default c:\Program Files\Quake 4\q4base).
            4. Start-up game and play!

            Note:  By using this method, you won't have to re-start level or a new game. Game 
                   picks up right where you left off and you can play from whatever "Save" you 
                   were at.   ( Also,  re-name "pak020.pk4" to higher pak.# if needed. )

 
 Option B:  Add as a Mod

            1. Open the zip.   	
	    2. Drop the entire contents of the .zip (folder"Rhino_Squad_Light_Pack") into 
               your Quake 4 directory.
               example: (default c:\Program Files\Quake 4\).-- Do not place whole folder
                         "Rhino_Squad_Light_Pack" in "q4base" folder with this option.
	    3. Start Quake 4 and click on the Mods button. Select "Rhino_Squad_Light_Pack"
               from the list and load.
	    4. Once the mod has been launched, click "New Game" and select a difficulty.
	    5. Have Fun!

            Note: By using this method, you will have to start a new game for mod to work.


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   Credits:  As I mentioned above, much thanks to the modding community especially,

             Special thanks go to Glen Murphy, ( No, he's not my brother!) creator of
             the Duct Tape Mod . The Originator. Check out Duct Tape Mod and his other
             works at http://www.glenmurphy.com
  
             Special thanks go to Nick Klekot, aka Professor Falken. A long time gamer,
             and like myself, somewhat of an amateur modder. Check out Falken's Light Mod
             v1.0 for Doom 3 at nklekot@yahoo.com                
                   
                                         
             Special thanks go to John 'Cryect' Rittenhouse for The Pistol Flashlight Mod 0.1
             Check out The Pistol Flashlight Mod 0.1 at jspam1@jhu.edu


             Special thanks go to BOFH for The VariLight Mod Version 1.1 . Check out
             The VariLight Mod Version 1.1 at http://osfocus.net/VariLight/,check there 
             for updates as they are made available.


            ************ These are only some of the very many to thank, I thank'em all.

             This is my second released mod. Check out "Speak_Spawned_Tech_Marine" -
	     A Mod/Repair for Quake 4. I noticed when spawning in a "Tech Marine", through
             the drop down console, he'd lose his speech capability. This mod repairs Quake 4
             "Tech Marines" speech capability after he's been spawned.
 

                                                  Thanks and enjoy! Murph


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 * Copyright / Permissions/ Legal Stuff *


 You may re-use the files involved in this zip for your own mods or builds freely.

 If you plan on using this mod or these files in an altered state, You may, provided an honorable
 mention or credit is given in your own builds "Read Me"txt. file.

 If you plan on using this mod or these files in your own build as is, in an unaltered state,
 You Must include my "Read Me"txt. file, unaltered within your own build. An honorable 
 mention or credit in your own builds "Read Me"txt. file. would be appreciated.
 
 Providing me with notification or contacting me about your own  build is not a requirment, 
 but it would be nice to check out your mod.

 *Distribution* You MAY distribute this Add-on, provided you include my "Read Me"txt. file,
 unaltered and state any modifications to it in a seperate "Read Me" txt. file .
 You MAY distribute this Add-on in any electronic format (BBS, Diskette, CD, etc) as long as
 you include all files intact and it's free of any charge.
 If you wish to distribute this in a game magazine, please notify/contact me.
 You MAY distribute this Add-on as long as it's free of charge. 
 
 * I assume no responsibility for any problems that may arise due to the use of this mod in
 any shape or form. The user takes full responsiblity for his/her actions in the use of this mod.   
 ** Had to be said to cover my butt :)

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Murph


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Registered 19th May 2006

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