It's an industrial warehouse themed map, with a simple layout that is tight and metalic, as you would expect such a place to be. I've always been a fan of the tight claustrophobic maps of the original quake and that influence is probably apparent.
*Note: The map assumes you have the most recent map pack from Raven (pak013.pk4) installed, as it takes advantage of colored jump pads. While although entirely playable, (even for match, imo) this map is not in a final form. Textures are mostly done, but not entirely done. There are errors and problems. For instance, the scripting on the central 'hindged' doors is not written 100% correctly and has a few bugs. I even messed up the loading gui. But still feel free to tell me bugs you might encounter. Currently framerate is kind of poor. There are at least 3 spots in the bases where FPS dip and I would like to increase performance if there are other mappers out there could offer some advice. I would probably not be keen on restructuring anything major, as i am currently fond of the layout, but I am quite certain my light efficency is "subpar" at best. I would like to know how the map "plays" tho. If there are people intrested in giving it a spin, I would like to run around on it sometime; perhaps tomorrow night? As always, complaints, suggestions and critique are all welcome. My only request is that "it's too cramped" be saved until after it is played for an entire populated match, because being "cramped" is kind of the point of the map. Thanks for having a look if you have the time to do such a thing.
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