ULFR's Flow Motion cfg

Slows the game down, switches camera to thirdperson and makes a nice circle around the player. Similar effect was used in Matrix movie serir...

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File Description

Slows the game down, switches camera to thirdperson and makes a nice circle around the player. Similar effect was used in Matrix movie serires.

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 ULFR's FLOW MOTION cfg (matrix circling effect) 

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What it does :

Slows the game down, switches camera to thirdperson and makes a nice circle around the player. Similar effect was used in Matrix movie serires. Looks best when ripping through some demon meat with cainsaw in Doom 3. Yummy :)

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Compatibile with:	

Any Doom 3 engine-based game (Doom 3, Quake 4 and Prey so far) - every version/mod

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Requirements:		

A computer, any of games listed above, typing skill, ability to bring down a console, and an IQ of no less than 85.

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Installation: 		

Put flowmo.cfg in your x:\doom3\base\ or x:\quake4\q4base\ or x:\prey\base\ folder

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Usage:			

Type in console: bind x exec flowmo.cfg
Press x.

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History: 		

Developed originally by me and Locke as part of Matrix Quake 3 Arena Mod (LAW team), adapted for D3 engine games years later

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Notes:			

Fps drops to 1/4 of your nominal framerate when camera is circling around player due to timescale 0.25. It is not a bug.

When execing cfg while pressing fire button, the fire key is likely to stuck on autofire. To end this effect press fire button again after you're back in fpp mode.

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Tested:

Yep. Works.

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Troubleshooting:	

If you encounter any problems in running that cfg, it could mean that you do not meet one of the requirements listed above :P

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Contact:		

If you feel the need... mail to: ulfr@o2.pl
I'm NOT answering "how to do this or that" type questions.

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Permission to use in mods / distribution / modification:

Do whatever you want, just don't forget to add my name to credits :)

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LAW team's spirit is still alive :) More crap for Q4 coming soon :P

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ULFR, 23.07.2006.

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ULFR


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Registered 25th July 2006

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