Unbalanced

This might be the last build of Unbalanced we may see to hit Quake 4 that fixes all the bugs found in version 1.6.

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This might be the last build of Unbalanced we may see to hit Quake 4 that fixes all the bugs found in version 1.6.

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BladeRunnerCutter presents

--------- Unbalanced 1.8 -----------------------------
	  





---"We are such stuff as dreams are made on."...................The Tempest





__________________________________ Welcome _________________________________________

	In the Unbalanced 1.8  release, I have corrected all the problems found in the 1.6 		release ,I have also corrected the problem of the nailgun not firing on some 	systems. A big THANK YOU to " AnthonyJ " for the tip on fixing this. The rest is all 	the same as the 1.6 release. 


	Welcome to the Unbalanced 1.8 release. I still have some amazing new stuff for you
	to enjoy, as well as compatability for all Q4 patched, and unpatched game installs.
	So no matter what version Q4 you have, you can use this mod. You are free to use 
	anything you want from my mod that you might find usefull and you don't even have
	to credit me. With Q4 ET coming out soon, and more personal obligations rising up
	from the darkness, this may be the last build for Unbalanced till... 
	I have different pak files, and this is what you need to do. Just take the 
	500.pk file and drop it into where you installed Q4, and put it with all the other 
	pk files that were allready in this this folder. This 500 is the core file of 
	unbalanced and the only file you need if you have version 1.2 or lower.
	
	Pak 500 = Core files, and a player def good to Q4 version 1.2 .This needs to be in 
		  the folder ALWAYS as it has all the core files!!!
	
	pak 600 = Q4 version 1.3 player def only. Drop this in (WITH pak500) for version 1,3  .

	Pak 700 = Drop this in (WITH pak500)for Q4 version 1.4 beta player def.
	
	I made this so I  can release small player def updates for future patch releases.
	So now for the listing of all the new stuff.



-------------------------------[ Semi NEW STUFF ]-------------------------------------------------

	


(1) MINIGUN , actually... It's the nailgun.
    
    Firerate is real fast now. over 3700 rds in 1 minute , more mini gun like.
    " Remember, short controlled bursts people. " . A great target saturation weapon. 
     Impact effects have been reworked, as well as the muzzle flash.
    Impact has a star burst patern that lingers briefly. Longer sparks, and a brief 
    flare effect from the impact area after the starburst fades. Right as 
    the flare dies out, smoke pours out of the hole and you get a shimmering red 
    light, fading slowly as the impact point cools down. The muzzle flash has been 
    lengthened to go out to target recticle, and lights up any area. I made custom 
    soundfiles sampled from a real mini gun. I also turned up the volume on the 
    nailgun. This is much closer to the way a real mini sounds and acts. My favorite
    Mod Weapon in Q4 ! The only problem, there is never enough strogg around, and ammo
    counters go very quick ! I give you 9999 rds in the starting clip, as this weapon should 
    be belt fed. I also reduced the damage of the bullets from former Unbalanced releases.

    ( OG-stock firerate) =.16
   
    ( OG-Stock DAMAGE ) =25

    (Old Unbalanced Firerate) =.03

    ( Old Unbalanced DAMAGE) =115

-----------------With the new def in 1.6 you dish out...-------------

   (Unbalanced 1.6 FireRate) =.002 ( OR 3786 RDS A MINUTE )

   (Unbalanced 1.6 DAMAGE) =15

   (Unbalanced 1.6 Splash) =10

   (Unbalanced 1.6 clipsize) =9999

--------------------------------------------------------------------

(2) Rocket Launcher, rockets now have a long plume of flame jetting out behind them,
    As well as a thicker whiter smoke trail. New sound file that I sampled from a 
    Javelin missle launch, makes launching rockets way to much fun. Now this is a RL !
    Major improvement over the stock effects!

--------------------------------------------------------------------

(3) Machine gun, The old 5.56 round was not cutting it. It works great on flesh and
    wound ballistics, but the strogg are mostly metal. So an upgrade up to the 7.62
    round makes sense, as it has more punch and penatration in armor. New sound file
    Of an AK-47 is the new sound of the MG .NPC's sound files have been changed as well.
    I removed smoking bullet holes on this weapon, but reworked the impact effects a little.
    Muzzle flash is 2x bigger as it has no suppressor and is firing a larger round. Volume
    is louder when firing for you, and npc's as well. 
    Also reworked the old 1.4 damage def , bullets make less damage 
    than previous versions of unbalanced, But read the numbers before you say anything. As
    straight out of the box this game does...
    
    (OG-FIRERATE) = .1

    (OG-Stock) damage =15
	       damage flesh =18
    
    (OG-Stock-ZOOMED) damage =24
		      damage flesh =24 

-----------------With the new ammo def in unbalanced 1.6 you dish out...-------
    
    (UNBALANCED 1.6 FIRERATE) =.09

    (uNBALANCED 1.6) DAMAGE =30
		     DAMAGE FLESH =44
    
    (UNBALANCED 1.6 ZOOMED) DAMAGE =72
			    DAMAGE FLESH =96

------see, you still get massive damage over stock. Godbless the 7.62 !--------
--------------------------------------------------------------------

(4) New marine textures, armor is now tan and digital camo, casual dress is a tan shirt and 
    digital camo pants. Medic and tech armor has been changed as well.
--------------------------------------------------------------------
(5) Grenade launcher has a new sound file taken from a under barrel grenade launcher 
    attached to an M16. 
--------------------------------------------------------------------
(6) NPC's machine gun texture has been changed to black to match players MG.
--------------------------------------------------------------------

(7) Player talks trash. Once in a while, when you get hit or take damage, your player will 
    say something funny. Took this from one of my favorite FPS games.

--------------------------------------------------------------------
(8) Lightning gun , I shrunk the flame effect by half of what it was. So you can now see 
    your target. 
--------------------------------------------------------------------
(9) Pork,... er,... I mean gib parts. Are now more solid rather than transparent.
--------------------------------------------------------------------
(10) All NPC weapons sounds have been increased in volume.
--------------------------------------------------------------------

(11) FLARE GUN, well it's really the blaster, But the charged fire impact effect, leaves a 
     luminescent glow to the impact area. Blast the wall,floor,ceiling,as the more you fire 
     off the lighter the area gets. The primary fire of the blaster DOES NOT give the effect,
     only the charged fire gives the luminescent impact.

--------------------------------------------------------------------
(12) Main Menu, and menu system is now red instead of green.
--------------------------------------------------------------------
(13) New shotgun sound for player and NPC's.
--------------------------------------------------------------------



--------[ The Same ]-----------------------------------------------



(1)-persistant bodies.( railgun,lightning gun still gib)

(2)-New menu music.

(3)-New weapons skins( chrome and black) for...
 
	1. Blaster.
	2. Hyperblaster.
	3. Shotgun.
	4. machine gun.
	
	5.New skin for Rail gun ( CHROME ,and hints of green and blue ).

	6.New skin for Lightning gun ( all CHROME!).

 
(4)- Gui color for shotgun, ( Amber ).

(5)- Gui color for machine gun, (Yellow). 

(6)- Pistol impact, electric discharge and a smoking hole, plus new spark effects on the charged impact.

(9)- Shotgun effects , smoking bulletholes , 

(11)- more gore on bullet wounds, etc.





WEAPONS

	0. All max ammo stats have been raised, as well as clips. Distance has been increased on all.
	
	1. BLASTER- Faster firerate(as fast as you can click)5x the damage per shot,and a quick charge.

	2. HYPER BLASTER- really fast(from barrel to target), fast fire rate, 3x damage per shot.
	
	3.LIGHTNING GUN- massive damage at any distance, A gib ing good time

	4. MACHINE GUN- 2x zoom on scope(a little better) 

	5.NAILGUN- So much blowback on squibs, you watch them fly across rooms
		   and stick to the walls for a moment.
	
	6. RAILGUN- fires much faster, better zoom for a weapon of this kind and 1 shot deadly. Quickly
		    hits targets shortly after you pull the trigger(the way it should be).Also has
		    a flame effect on impact area.

	7. ROCKET L.- faster rockets.

	8. Shotgun- Automatic fire, reloads with one shell, lots of blowback.




----------------------------------------------------------------------------------

	VEHICLES

	1. FLATBED(truck)- That guy takes his time to disarm those mines, Now you can give him much better
			   cover.(faster,more damage).

	2. HOVER TANK- cannon for main gun is now an auto with better damage, machine guns are faster and
		       do way better damage( I might of gone a little overboard).
	
	3. WALKER(mech)- 15 missles are more fun than 6, so is a rapid firing missle launcher ;) . Guns 
			 on mech are way to powerfull, walk speed has increased. 
	
	4. TRAM GUN- Made this way to powerfull... he he he  


----------------------------------------------------------------------------------



-------| Playtesting |-----------------------------------------------------------

	Works fine on my machine ,having played through the full game with the mod in 1.4 	beta patch.I Played up to mech walker level in all other versions.




My system tested on is...
 
	MB- Extremely Cheap S, ECS P4M800Pro-M
	RAM- corsair 1G in dual config
	PRO- P4 3.2 775 chipset
	HD- Western D. sata 75 gig 10000 rpm raptor(main), WD 7200 rpm sata 120 gig(sec)
	VC- BFG 6800 gs oc
	SC- soundblaster live
	PS- Anted 500 wt with dedicated power supply for VC
	DD- Plextor dvd +- cdr burner / asus dvd rom
	KEY B- saitek 
	Mouse- razer diamondback

 
-------------- INSTALL --------------------------------------------------------------------

	This mod is in a pk4 file, so all you have to do is drop-(pak500)-into your q4base folder for Q4 
	version 1.2 or lower, usually in,( C: /program files/id software/Quake4/q4base) and you are done. 
	Easy to install and remove .This 500 is the core file of unbalanced and the only file you need 
	if you have version 1.2 or lower.
	
	Pak 500 = Core files, and a player def good to Q4 version 1.2 .This needs to be in 
		  the folder ALWAYS as it has all the core files!!!
	
	pak 600 = Q4 version 1.3 player def only. Drop this in (WITH pak500) for version 1,3  .

	Pak 700 = Only drop this in (WITH pak500)for Q4 version 1.4 beta.

	I made this so I  can release small player def updates for future patch releases.
	   
	


	<<< WARNING >>>> I recomend you start a new game!! Cuz if you load an old one, it may take a couple
	   auto saves or load screens before this mod gets loaded in with your current game. If you start a new 
	   game,the mod is active imediately.



//////////WARNING\\\\\\ I cannot promise this new version will work good on lower end systems, 
play my mod at your own risk.

	

	&quot; Enjoy yourselves&quot; .........................................................................................................................................................Bladerunnercutter.

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Bladerunnercutter


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Registered 20th December 2005

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