Weapons Realism Mod

This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower". Check out the full list of changes quoted below:...

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This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower". Check out the full list of changes quoted below:

Blaster: Higher damage, longer charge up time but bigger explosion. Machine Gun: More damage, faster firing rate and smaller clips. (I want to add on a feature where pressing "g" with machine gun will launch a grenade.) Shotgun: More damage, tighter spread, smaller clips and slower fire rate. (I want to add a scoped mode with better accuracy, also I want to make the light have better effects when reloading and putting away and make the ability to turn it on or off while using the shotgun.) Hyper-Blaster: Faster fire rate and bigger clip. (I want to add a scoped mode that lets you zoom in and fire bursts of 5 plasma balls that spread slightly.) Grenade Launcher: smaller clip, smaller explosion, huge damage. (I want to add a mode to launch all the grenades in your clip at once, like what the Makron does) Nail-Gun: More damaging Rocket Launcher: no real changes Railgun: Kicks ass in power and is more Q2 style, faster shooting and no reloads, YAY! Lightning gun: Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! (I want to make Alt-fire shoot normal lightning.) DMG: Slower ball of death, more damage, more Q2 style. (I want to make DM lightning like the Makron has, and if possible I want to make it pull stuff towards you, like a gravity gun.)

Change Log: v3: Improved and tweaked V2 changed the vehicles def files. v4: Glitch with hyper-blaster-wielding AIs, some files tweaked, various bug fixes.

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Download 'q4wrmv4.zip' (438KB)

Screenshots
Readme
Quake 4 Weapons Realism Mod: Version 4

TABLE OF CONTENTS

=================================

PART 1: INTRODUCTION

PART 2: INSTALLATION

PART 3: UN-INSTALLATION

PART 4: LICENSE

PART 5: ABOUT THIS MOD

PART 6: CHANGE-LOG

PART 7: CREDITS

==================================

PART 1: INTRODUCTION

Hello,
 I developed the Q4WRM one day by accident when my Quake 4 wouldn't start cause I turned anti-aliasing on. With some trouble, I got it to work again. This mod basically enhances ALL weapons and attacks more damaging. A warning: this mod is meant to make your weapons super DAMAGING but not super POWERFUL. Most of the weapons shoot faster and have severely reduced clips. This mod was developed on a Linux computer so I can't take screenshots or movies of Quake 4 and I can't guarantee how well it will work on other computers. A word of warning, with the machine gun, use short controllable bursts, I mean it.

PART 2: INSTALLATION

First Back up your "def" folder, located in your quake4/q4base/ folder, this is VERY important. Then open up this zip and go through the provided folders until you find the folder named "def". Copy that into your quake4/q4base/ folder and allow it to overwrite everything. In theory, the worst that can happen is your version of Q4 won't change, in which case you have failed the install in some way. When I was making this mod, I bungled up the machine gun file in some way and it reverted to the default Q4 machine gun so the same should hold true for every weapon. I'm NOT certain of this however. To use it start Q4 like you normally do and have fun.

PART 3: UN-INSTALLATION

If you want to restore your old Q4 for any reason you can edit the text files, labeled accordingly (eg. "Blaster", "berserker", etc.) Also, I have found deleting the gun text files restores the guns to a backup file. DO NOT TRY THIS UNLESS YOU ARE WILLING TO RISK BREAKING YOUR GAME! If doing so broke Q4 then you could re-install this mod and edit the text files to whatever you think is good. Also, you should have backed up your "def" file, if you did then delete the "def" file and put the backup file in its place.

PART 4: LICENSE

I made this with the help of three other mods: the Ignited Plasma Thrower Mod, q4_corpsstay_and_selfshadow_v01 and the Rhino Squad Light pack. Much thanks to their authors, they helped me make Q4 perfect, like it wasn't already;) Basically, give credit to me and the other authors of the other mods if you edit this mod and re-distribute it. Also, do not sell this mod or any part of it. Have fun!

PART 5: ABOUT THIS MOD

This mod was developed over a few days with the help of two other mods. The changes are listed below:

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WEAPONS:
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BLASTER: Higher damage, longer charge up time but bigger explosion.

MACHINE-GUN: More damage, faster firing rate and smaller clips. (I want to add on a feature where pressing "g" with machine gun will launch a grenade.)

SHOTGUN: More damage, tighter spread, smaller clips and slower fire rate. (I want to add a scoped mode with better accuracy, also I want to make the light have better effects when reloading and putting away and make the ability to turn it on or off while using the shotgun.)

HYPER-BLASTER: Faster fire rate and bigger clip. (I want to add a scoped mode that lets you zoom in and fire bursts of 5 plasma balls that spread slightly.)

GRENADE LAUNCHER: smaller clip, smaller explosion, huge damage. (I want to add a mode to launch all the grenades in your clip at once, like what the Makron does)

NAIL-GUN: More damaging

Rocket Launcher: more powerful, bigger explosion.

LIGHTNING GUN: Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! (I want to make Alt-fire shoot normal lightning.)

DARK MATTER GUN: Slower ball of death, more damage, more Q2 style. (I want to make DM lightning like the Makron has, and if possible I want to make it pull stuff towards you, like a gravity gun.)

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Vehicles:
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HOVER-TRUCK: Now shoots super fast but with reduced damage, the turret is similar to an MG-42 now with an incredible firing speed but reduced damage.

HOVER-TANK: What's that? Your tank cannon is a wimp? Ah, maybe I can help. Now the tank cannon reloads A LOT slower, however the explosion is huge, more damaging, hit scan and should flatten a Harvester in a shot or two. Machinegun is similar to the trucks one.

WALKER: How do those rockets stay in the air? They move so slow I think I could race them and win. The rockets now take longer to reload though. Machinegun is similar to the hover-trucks one.

TRAM: Same as the Hover-Trucks gun but the tram itself has half of the trucks health.

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MISCELLANEOUS
---------------------
The enemies AI is slightly improved and their attacks are a lot more damaging. ALL the bodies stay, including the bosses now. I want to make all the bodies gib-able except bosses. You start with a machinegun like most of your marine friends, and in Strauss case, enemies, do. You also get to start with body armor (50 armor points) like you are wearing when the transport crashes. Also, you can carry 150 health and armor as a Strogg but only 100 health and 75 armor as a human. Your speed as a Strogg is almost double what you have as a human. Also you have to hold shift (or whatever your "walk" key is) to run and you will walk when you are not holding shift, sorry to you lazy people;) Also, some weapon ammo values have been modified as I see fit. I want to make it so you can only pickup armor shards if you have less than 25 armor and armor vests if you have less than 50 armor. Your marines now have MUCH improved damage so they should be able to kick some squib ass;)

If anyone can, and is willing, to help me with adding any of the changes I want for this mod, please contact me at EOTcrew AT gmail DOT com I hope one day all these features will be added into different versions of the mod. If I missed any credit or screwed up somewhere, please email me and let me know so I can fix it in later versions. BTW, this was made with SUSE 10.0 Linux so I can't take screenshots or guarantee it will work on Linux. I also used pictures from the other mods so if the authors of those mods don't want me to use them then just contact me and I will remove them.

PART 6: CHANGE-LOG

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V1: Weapons have modified damage, ROF, clip-size, effects and splash damage.
V2: Tweaks to the weapons and ammo, modified player def file AI changes and added a corpse-stay feature, other minor changes and tweaks.
V3: Improved and tweaked V2 changed the vehicles def files.
V4: Glitch with hyper-blaster-wielding AIs, some files tweaked, various bug fixes.
-----------------------------------------------------------------

PART 7: CREDITS

Concept and designer: Adam (AKA Slayer_2) EOTcre AT gmail DOT com
Ignited Plasma Thrower weapon: R.J. Bladerunnercutter
Rhino Squad Light Pack:  Mod By: William Murphy Email: murphs_mailbox AT yahoo DOT com
The creator of the q4_corpsstay_and_selfshadow_v01

I claim no responsibility for ANYTHING that happens to you or any of your stuff if you use this mod. HAVE FUN!
Slayer_2

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Slayer_2


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Registered 28th October 2007

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