A little 1v1 deathmatch level providing vertical action. Despite its multiplayer purpose, it aims to look good, create mood and immersion. It's a proof of visual concept for a future single player episode.
Map name : Cepheus Date of completion : 15/07/2015 ------------------------- Author : Adib Murad E-mail address : adib.murad@gmail.com Website : www.adibmurad.com ------------------------- Description : A little 1v1 deathmatch level providing vertical action. Despite its multiplayer purpose, it aims to look good, create mood and immersion. It's a proof of visual concept, for a future single player episode. ------------------------- Additional credits : Gregorio Calleres (http://www.calleres.net/) for the soundtrack "Andromeda" Sky texture is a derivative of this image: https://thefulldomeblog.files.wordpress.com/2013/06/cropped-starglobe-maya-render.jpg Two rosette textures are derivative of portuguese stucco artist Antonio Enes Morais (http://www.floroes-gesso.com/) Skybox is a derivative of "flatrock" by amethyst7 aka Chris Matz. Item and weapon textures are from Quake Revitalization Project: http://qrp.quakeone.com/downloads/ iD Software for Quake and its stock teleport texture. Special thanks : FifthElephant, Shambler, Spirit, MFX, Skacky and QuakeOne community for their testing and valuable feedback. Ericw for his amazing work on Tyrann's amazing light compiler, which beautified the level significantly: http://ericwa.github.io/tyrutils-ericw/ John Fitzgibbons aka Baker, who provided support on his Fitzquake Mark V engine. ------------------------- * Play Information * Game : Quake. Tested on Fitzquake Mark V and EzQuake engines. Single player : No Cooperative : No Deathmatch : Yes Difficulty settings : No New sounds : No New graphics : Yes, my Eclectic Architecture texture set and original skybox New music : Yes, "Andromeda" by Gregorio Calleres (http://www.calleres.net/) CD track # : 01 Demos replaced : None WADs used : Stock Quake, my own Misc info : This map should be played with a quake client that supports ".lit" lighting files and "{" fence textures. Fitzquake Mark V is recommended. ------------------------- * Construction * Base : None Editor(s) used : Worldcraft 3.3 build 1315 Build time : 3 months. Known bugs : None Compile utilities : Ericw fork of Tyrutils' QBSP, VIS and Light. * HOW TO PLAY * Along with Quake content files (pak0.pak and pak1.pak), you will need a modern engine, like Fitzquake Mark V or EzQuake. Extract the map's archive in your quake\id1\ folder. After that, run Quake and press the ~ key (or ² key) to bring down the console and play the map by typing this: "map dmcepheus". * PLEASE NOTE * Neither I or id Software, are responsible for any damage these files may or may not cause. However, it is highly unlikely that any damage will be caused as a direct result from these files. Other authors are permitted to use this level as a base to build additional levels, provided they include this dmcepheus_readme.txt file and mention in the credits: "This level is based on Cepheus, by Adib Murad. Please see dmcepheus_readme.txt for details". * COPYRIGHT NOTICES and PERMISSIONS * By extracting files from this archive or otherwise using this archive or the files contained within it, you agree to abide by this statement: This level is copyright 2015 by Adib Murad. All rights reserved. Distribution of the files outside of the original archive dmcepheus.zip without prior written consent is strictly prohibited. Permission to use, copy and distribute unedited copies of this file -- dmcepheus.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior written consent from the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file; (e) The publisher obtains prior written consent from the author. 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